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{{DISPLAYTITLE:Player Leveling}}
{{DISPLAYTITLE:Player Leveling}}
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<div style="margin:0; padding:0; font-size:36px; line-height:1.18; font-weight:bold; letter-spacing:2px; color:#e0b45d; text-shadow:2px 2px 4px #000;">PLAYER LEVELING</div>
<div style="margin:0; padding:0; font-size:36px; line-height:1.18; font-weight:bold; letter-spacing:2px; color:#e0b45d; text-shadow:2px 2px 4px #000;">PLAYER LEVELING</div>
<div style="margin:10px 0 0 0; padding:0; font-size:18px; line-height:1.35; color:#c9bba6; font-style:italic;">Experience becomes levels. Levels become new opportunities to strengthen the character you are building.</div>
<div style="margin:10px 0 0 0; padding:0; font-size:18px; line-height:1.35; color:#c9bba6; font-style:italic;">Experience becomes levels. Levels become new opportunities to strengthen the character you are building.</div>
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Player Leveling exists alongside the shard's other forms of progression.
Player Leveling exists alongside the shard's other forms of progression.


Your [[Skills]] describe what your character has learned.
Your [[Skills|Skills]] describe what your character has learned.


[[Skill Proficiency]] recognizes growing expertise within individual skills.
[[Skill Proficiency|Skill Proficiency]] recognizes growing expertise within individual skills.


The [[Custom Class System]] represents the particular class path your character is developing.
The [[Custom Class System|Custom Class System]] represents the particular class path your character is developing.


'''Player Leveling represents the broader growth of the character as a whole.'''
'''Player Leveling represents the broader growth of the character as a whole.'''
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<div style="font-size:21px; font-weight:bold;">[[Skills]]</div>
<div style="font-size:21px; font-weight:bold;">[[Skills|Skills]]</div>
<div style="margin-top:9px; line-height:1.6;">Individual abilities such as Magery, Swords, Alchemy, Mining, Animal Taming, Healing, Stealth, and Musicianship.</div>
<div style="margin-top:9px; line-height:1.6;">Individual abilities such as Magery, Swords, Alchemy, Mining, Animal Taming, Healing, Stealth, and Musicianship.</div>


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&bull; [[Pet Leveling and Care|Pet Leveling]]<br>
&bull; [[Pet Leveling and Care|Pet Leveling]]<br>
&bull; [[Summoner Progression]]<br>
&bull; [[Summoner Progression|Summoner Progression]]<br>
&bull; [[Esper Companions]]<br>
&bull; [[Esper Companions|Esper Companions]]<br>
&bull; other supported companion systems
&bull; other supported companion systems
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These modifiers affect combat experience rather than changing the character's ordinary skills or replacing the larger [[Caste System]].
These modifiers affect combat experience rather than changing the character's ordinary skills or replacing the larger [[Caste System|Caste System]].
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Available Skill Points are displayed in the Level Window.
Available Skill Points are displayed in the Level Window.


When the character is using the [[Jack of All Trades]] progression path, those points can be invested directly into supported [[Skills]].
When the character is using the [[Jack of All Trades|Jack of All Trades]] progression path, those points can be invested directly into supported [[Skills|Skills]].


A point invested into a skill:
A point invested into a skill:
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The level interface connects directly to [[Jack of All Trades]].
The level interface connects directly to [[Jack of All Trades|Jack of All Trades]].


When the character is not currently using the All Trades path, the Level Window can direct the player to switch to All Trades before using accumulated Skill Points.
When the character is not currently using the All Trades path, the Level Window can direct the player to switch to All Trades before using accumulated Skill Points.
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<div style="font-size:21px; font-weight:bold;">[[Jack of All Trades]]</div>
<div style="font-size:21px; font-weight:bold;">[[Jack of All Trades|Jack of All Trades]]</div>
<div style="margin-top:9px; line-height:1.6;">Provides the broad progression path through which accumulated level-based skill development can be used.</div>
<div style="margin-top:9px; line-height:1.6;">Provides the broad progression path through which accumulated level-based skill development can be used.</div>


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<div style="font-size:21px; font-weight:bold;">[[Skill Evolution Trees]]</div>
<div style="font-size:21px; font-weight:bold;">[[Skill Evolution Trees|Skill Evolution Trees]]</div>
<div style="margin-top:9px; line-height:1.6;">Related skills can feed broader disciplines and unlock another form of long-term character specialization.</div>
<div style="margin-top:9px; line-height:1.6;">Related skills can feed broader disciplines and unlock another form of long-term character specialization.</div>


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<div style="font-size:21px; font-weight:bold;">[[Loot Mastery]]</div>
<div style="font-size:21px; font-weight:bold;">[[Loot Mastery|Loot Mastery]]</div>
<div style="margin-top:9px; line-height:1.6;">The Level Window can also provide access to separate mastery progression associated with the equipment and treasure a character discovers.</div>
<div style="margin-top:9px; line-height:1.6;">The Level Window can also provide access to separate mastery progression associated with the equipment and treasure a character discovers.</div>
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<div style="font-size:21px; font-weight:bold;">[[Skill Proficiency]]</div>
<div style="font-size:21px; font-weight:bold;">[[Skill Proficiency|Skill Proficiency]]</div>
<div style="margin-top:9px; line-height:1.6;">Individual skills continue developing their own identities and proficiency benefits independently of the character's Player Level.</div>
<div style="margin-top:9px; line-height:1.6;">Individual skills continue developing their own identities and proficiency benefits independently of the character's Player Level.</div>


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<div style="font-size:21px; font-weight:bold;">[[Achievement System]]</div>
<div style="font-size:21px; font-weight:bold;">[[Achievement System|Achievement System]]</div>
<div style="margin-top:9px; line-height:1.6;">Major milestones reached during character progression can also become part of the character's permanent achievement history.</div>
<div style="margin-top:9px; line-height:1.6;">Major milestones reached during character progression can also become part of the character's permanent achievement history.</div>
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<div style="font-size:21px; font-weight:bold;">[[Level Requirements]]</div>
<div style="font-size:21px; font-weight:bold;">[[Level Requirements|Level Requirements]]</div>
<div style="margin-top:9px; line-height:1.6;">World objects and systems can check a character's Player Level before allowing access.</div>
<div style="margin-top:9px; line-height:1.6;">World objects and systems can check a character's Player Level before allowing access.</div>


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Player Leveling belongs to the character rather than to one individual class.
Player Leveling belongs to the character rather than to one individual class.


A character may begin as a [[Knight]].
A character may begin as a [[Knight|Knight]].


Later, that character may master Knight and begin developing [[Mage]].
Later, that character may master Knight and begin developing [[Mage|Mage]].


Still later, the character may pursue [[Alchemist]], [[Summoner Class|Summoner]], or another path entirely.
Still later, the character may pursue [[Alchemist|Alchemist]], [[Summoner Class|Summoner]], or another path entirely.


The character's class journey may change.
The character's class journey may change.
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&bull; [[Class Mastery]]<br>
&bull; [[Class Mastery|Class Mastery]]<br>
&bull; [[Jack of All Trades]]<br>
&bull; [[Jack of All Trades|Jack of All Trades]]<br>
&bull; [[Skill Proficiency]]<br>
&bull; [[Skill Proficiency|Skill Proficiency]]<br>
&bull; [[Achievement System|Achievements]]<br>
&bull; [[Achievement System|Achievements]]<br>
&bull; [[Loot Mastery]]<br>
&bull; [[Loot Mastery|Loot Mastery]]<br>
&bull; [[Skill Evolution Trees]]
&bull; [[Skill Evolution Trees|Skill Evolution Trees]]
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&bull; develop many different [[Skills]]<br>
&bull; develop many different [[Skills|Skills]]<br>
&bull; master one or more classes<br>
&bull; master one or more classes<br>
&bull; become a Jack of All Trades<br>
&bull; become a Jack of All Trades<br>
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Represents progress within the specific class the character is developing.
Represents progress within the specific class the character is developing.


A class reaches [[Class Mastery]] at Class Level 100 and can then continue through [[Prestige Levels|Prestige Growth]].
A class reaches [[Class Mastery|Class Mastery]] at Class Level 100 and can then continue through [[Prestige Levels|Prestige Growth]].
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[[Skill Proficiency]] follows the growth of an individual [[Skills|skill]].
[[Skill Proficiency|Skill Proficiency]] follows the growth of an individual [[Skills|skill]].


Player Leveling follows the character's broader advancement.
Player Leveling follows the character's broader advancement.
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<div style="font-size:21px; font-weight:bold;">[[Player Experience]]</div>
<div style="font-size:21px; font-weight:bold;">[[Player Experience|Player Experience]]</div>
<div style="margin-top:9px; line-height:1.6;">Learn how experience is earned and how enemy difficulty can affect the amount received.</div>
<div style="margin-top:9px; line-height:1.6;">Learn how experience is earned and how enemy difficulty can affect the amount received.</div>


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<div style="font-size:21px; font-weight:bold;">[[Level Skill Points]]</div>
<div style="font-size:21px; font-weight:bold;">[[Level Skill Points|Level Skill Points]]</div>
<div style="margin-top:9px; line-height:1.6;">Learn how accumulated Skill Points can be used to develop supported [[Skills]].</div>
<div style="margin-top:9px; line-height:1.6;">Learn how accumulated Skill Points can be used to develop supported [[Skills|Skills]].</div>


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<div style="font-size:21px; font-weight:bold;">[[Level Stat Points]]</div>
<div style="font-size:21px; font-weight:bold;">[[Level Stat Points|Level Stat Points]]</div>
<div style="margin-top:9px; line-height:1.6;">Learn how level-earned Stat Points can strengthen the character's physical and mental attributes.</div>
<div style="margin-top:9px; line-height:1.6;">Learn how level-earned Stat Points can strengthen the character's physical and mental attributes.</div>
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<div style="font-size:21px; font-weight:bold;">[[Jack of All Trades]]</div>
<div style="font-size:21px; font-weight:bold;">[[Jack of All Trades|Jack of All Trades]]</div>
<div style="margin-top:9px; line-height:1.6;">Learn about the broad progression path connected to level-earned skill allocation and mastered classes.</div>
<div style="margin-top:9px; line-height:1.6;">Learn about the broad progression path connected to level-earned skill allocation and mastered classes.</div>


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<div style="font-size:21px; font-weight:bold;">[[Class Levels]]</div>
<div style="font-size:21px; font-weight:bold;">[[Class Levels|Class Levels]]</div>
<div style="margin-top:9px; line-height:1.6;">Learn how progression within an individual class differs from the character's overall Player Level.</div>
<div style="margin-top:9px; line-height:1.6;">Learn how progression within an individual class differs from the character's overall Player Level.</div>


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<div style="font-size:21px; font-weight:bold;">[[Skills]]</div>
<div style="font-size:21px; font-weight:bold;">[[Skills|Skills]]</div>
<div style="margin-top:9px; line-height:1.6;">Explore the full collection of skills available in Gor Ultima and the progression systems connected to them.</div>
<div style="margin-top:9px; line-height:1.6;">Explore the full collection of skills available in Gor Ultima and the progression systems connected to them.</div>
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<div style="margin-top:10px; font-size:17px; color:#c9bba6;">Gain experience. Advance your level. Decide where that growth will take you next.</div>
<div style="margin-top:10px; font-size:17px; color:#c9bba6;">Gain experience. Advance your level. Decide where that growth will take you next.</div>
<div style="margin-top:16px; font-size:14px; color:#998b79; font-style:italic;">Skills describe what you know. Classes describe the path you follow. Player Levels record how far you have traveled.</div>
<div style="margin-top:16px; font-size:14px; color:#998b79; font-style:italic;">Skills describe what you know. Classes describe the path you follow. Player Levels record how far you have traveled.</div>
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Revision as of 23:10, 13 July 2026



PLAYER LEVELING
Experience becomes levels. Levels become new opportunities to strengthen the character you are building.


What Is Player Leveling?

Player Leveling is one of the major long-term progression systems of Gor Ultima.

As a character adventures through the world and earns experience, that character can gain levels.

Player Leveling exists alongside the shard's other forms of progression.

Your Skills describe what your character has learned.

Skill Proficiency recognizes growing expertise within individual skills.

The Custom Class System represents the particular class path your character is developing.

Player Leveling represents the broader growth of the character as a whole.

Your level is not your class and it is not your skill total.

It is a separate progression system that records the experience your character has accumulated while adventuring through the world.


THREE DIFFERENT KINDS OF CHARACTER GROWTH
Skills, classes, and player levels each represent something different.
Individual abilities such as Magery, Swords, Alchemy, Mining, Animal Taming, Healing, Stealth, and Musicianship.
A chosen identity and progression path that brings skills and specialized systems together beneath a particular role.
The broader experience and advancement of the character across a long life of adventuring.


HOW PLAYER LEVELING WORKS
Gain experience, reach the next requirement, and advance another level.
Participate in supported activities that award player experience. Combat is a major source, while additional experience sources can be connected to the system.
The Level Window tracks your current experience and the amount required to advance.
When the required experience is reached, the character advances and can receive progression points according to the current level-system rules.


EARNING PLAYER EXPERIENCE
Greater dangers can become greater opportunities for growth.

Combat is a primary source of Player Experience.

When a qualifying creature is defeated, the Player Leveling system can calculate experience based upon the creature being overcome.

More dangerous enemies can be worth more experience than weaker opponents.

The system can consider qualities such as:

• creature strength and durability
• statistics and skills
• resistances
• damage potential
• magical abilities
• breath attacks
• poison
• healing ability
• other factors that contribute to the danger of the enemy

The purpose is to reward meaningful adventure. A truly dangerous enemy should represent more experience than something that offers little challenge.


NOT ALL ENEMIES ARE EQUAL
Experience reflects the challenge represented by the creature.
Weak creatures may provide relatively little experience because they represent limited danger to an experienced adventurer.
Enemies with greater health, stronger attacks, magic, poison, resistances, or unusual abilities can represent greater experience.
The most dangerous creatures can become valuable progression targets because defeating them represents a much greater accomplishment.


ADVENTURING WITH A PARTY
The Player Leveling system can recognize nearby party members when experience sharing is active.

When Party Experience Sharing is enabled, eligible party members who are alive and close enough to the defeated enemy can participate in the experience award.

Depending upon the active server settings, experience can be distributed among nearby eligible party members.

This allows groups to adventure together without requiring every character to land the final blow.

Stay with the group. Party experience is based upon eligible characters being close enough to the action when the enemy is defeated.


COMPANIONS AND EXPERIENCE
Characters who fight through controlled creatures can also be supported by the leveling system.

When pet-kill experience is enabled, qualifying kills made by controlled or summoned creatures can be connected back to the player who commands them.

This allows companion-focused characters to participate in Player Leveling without requiring the player to personally deliver every final blow.

The system can also connect those battles to separate companion progression systems such as:

• Pet Leveling
• Summoner Progression
• Esper Companions
• other supported companion systems

Player progression and companion progression remain separate systems even when the same battle contributes to both.


ADDITIONAL EXPERIENCE SOURCES
The leveling system is designed to support more than one road toward advancement.

Depending upon the active server settings and connected systems, additional sources of Player Experience can include:

• Bulk Order Deed completion
• supported crafting activity
• experience-granting items
• special progression rewards
• other systems connected to Player Leveling

The exact experience sources available can grow as more systems throughout Gor Ultima are connected to the Player Leveling framework.


GOREAN IDENTITY AND COMBAT EXPERIENCE
The role a character occupies within Gorean society can influence the way combat progression is treated.

Player Leveling is connected to some of the shard's Gorean identity systems.

Characters whose social role is strongly associated with warfare may receive different combat-experience treatment from characters whose primary place in society lies elsewhere.

The current combat-experience integration can distinguish between identities such as:

• members of the Caste of Warriors
• members of the Caste of Physicians
• members of the Caste of Scribes
• characters recognized within the slave system

These modifiers affect combat experience rather than changing the character's ordinary skills or replacing the larger Caste System.


LEVELING UP
Reach the required experience and the character advances.
EARN EXPERIENCE
REACH THE NEXT LEVEL REQUIREMENT
GAIN A LEVEL

As the character's current experience reaches the amount required for the next level, the character advances.

The next experience requirement then increases according to the level range being entered.

Higher-level characters require greater amounts of experience to continue advancing.

This allows early levels to introduce the system while later levels become increasingly meaningful long-term goals.


WHAT A LEVEL CAN PROVIDE
Player Levels can provide resources for developing the character beyond ordinary skill gain.
Level progression can award points that may be invested into supported skills through the Level Window when the character has access to the appropriate allocation system.
Level progression can award points for developing Strength, Dexterity, and Intelligence through the Player Leveling interface.
Specific level milestones can support additional rewards or progression hooks when those features are enabled.


LEVEL SKILL POINTS
Experience earned through adventuring can eventually become focused development.

Player Leveling can award Skill Points as the character gains levels.

Available Skill Points are displayed in the Level Window.

When the character is using the Jack of All Trades progression path, those points can be invested directly into supported Skills.

A point invested into a skill:

• increases the selected skill
• consumes one available Skill Point
• records that the point was spent on that particular skill

The Level Window keeps a record of the points invested into individual skills, allowing level-based development to remain distinct from ordinary skill gains.


PLAYER LEVELING AND JACK OF ALL TRADES
The Level Window becomes an important part of the broader multi-class progression path.

The level interface connects directly to Jack of All Trades.

When the character is not currently using the All Trades path, the Level Window can direct the player to switch to All Trades before using accumulated Skill Points.

This creates an important distinction:

Player Levels earn the progression resources.

Jack of All Trades provides the broad skill-allocation path through which those resources can be used.

A character can therefore continue building Player Levels throughout a long adventuring career while the Jack of All Trades system determines how broad level-earned skill development is handled.


LEVEL STAT POINTS
A character's long-term growth can also strengthen the body and mind.

Player Leveling can award Stat Points.

These points can be assigned to:

Strength
Supports the physical development of the character.

Dexterity
Supports speed, stamina, and physical agility.

Intelligence
Supports mental and magical development.

The Level Window separately records how many level-earned points have been assigned to Strength, Dexterity, and Intelligence.

This makes the additional growth visible without confusing level-earned increases with the character's other stat sources.


THE LEVEL WINDOW
Your central view into Player Leveling and several connected progression systems.

Use:

[level

to open the Player Leveling interface.

The Level Window displays information including:

• current Player Level
• current experience
• experience required for the next level
• a visual experience bar
• available Skill Points
• raw Strength, Dexterity, and Intelligence
• level-earned stat points already used
• available Stat Points
• current health, mana, and stamina information
• connected progression pages and systems

The Level Window also acts as a gateway into several deeper systems that share the character's larger progression interface.


CONNECTED PROGRESSION SYSTEMS
Player Leveling sits beside many of the shard's other long-term systems.
Provides the broad progression path through which accumulated level-based skill development can be used.
Related skills can feed broader disciplines and unlock another form of long-term character specialization.
The Level Window can also provide access to separate mastery progression associated with the equipment and treasure a character discovers.
Individual skills continue developing their own identities and proficiency benefits independently of the character's Player Level.
Major milestones reached during character progression can also become part of the character's permanent achievement history.


EXPERIENCE REQUIREMENTS GROW WITH YOUR LEVEL
The farther a character advances, the more experience continued growth requires.

The amount of experience required for the next level is not permanently fixed at one value.

As a character enters higher level ranges, advancement becomes increasingly demanding.

This creates a progression curve where:

• early levels introduce the leveling system
• middle levels require greater continued activity
• high levels become substantial long-term accomplishments

The Level Window always displays the character's current experience and the amount required for the next level, so players can see their progress directly.


LEVEL CAPS AND CONTINUED GROWTH
The progression system supports limits while also allowing controlled ways to extend a character's maximum level.

Player Leveling supports a maximum level.

The system also supports Raise Max Level Scrolls, allowing controlled increases to a character's personal maximum until the current absolute limit of the leveling system is reached.

This creates two different ideas:

Current Maximum Level
The highest level the individual character can presently reach.

Absolute Maximum Level
The highest level currently permitted by the larger Player Leveling system.

Exact live limits can be adjusted as the shard's progression balance evolves.


EXPERIENCE BOOSTS
Some rewards can temporarily increase the rate at which experience is earned.

The Player Leveling system supports temporary experience boosts such as Power Hour effects.

When an experience boost is active, qualifying experience awards can receive additional experience according to the active system settings.

These boosts do not replace normal Player Leveling.

They temporarily accelerate the journey.

An experience boost can help you progress faster for a time, but the levels earned remain part of the same permanent Player Leveling system.


LEVEL MILESTONES
A level can be more than another number.

The Player Leveling system supports milestone hooks at particular levels.

Depending upon the enabled server rules, milestones can be used to provide or control:

• additional progression rewards
• follower-slot increases
• access to level-restricted locations
• level requirements for equipment
• level-based vendors or rewards
• other systems that need to recognize Player Level

This allows Player Level to become useful throughout the wider shard rather than existing only as a number in a window.


LEVELS CAN CONNECT TO THE WORLD
Progression can become a requirement, a key, or a measure of readiness.
World objects and systems can check a character's Player Level before allowing access.
Supported equipment systems can associate powerful items with minimum level requirements when that feature is active.
Special vendors and rewards can recognize characters who have reached particular Player Level milestones.


A CHARACTER-WIDE JOURNEY
Classes may change. Skills may develop in new directions. The character's greater journey continues.

Player Leveling belongs to the character rather than to one individual class.

A character may begin as a Knight.

Later, that character may master Knight and begin developing Mage.

Still later, the character may pursue Alchemist, Summoner, or another path entirely.

The character's class journey may change.

The Player Leveling journey continues as part of the broader character.

This makes Player Leveling a natural companion to systems such as:


AN EXAMPLE OF PLAYER LEVELING
A character's level rises through the accumulated experiences of an adventuring life.

A new character begins adventuring.

The character defeats creatures and gains Player Experience.

The Level Window shows:

Current Level

Current Experience

Experience Required for the Next Level

The character continues adventuring until the required experience is reached.

The character gains a level.

New progression points are awarded according to the current leveling rules.

The character continues onward.

Over time, that same character may:

• develop many different Skills
• master one or more classes
• become a Jack of All Trades
• earn achievements
• develop Loot Mastery
• raise companions
• explore dungeons and cities
• build a long history of Player Levels

The character's level becomes one record of everything experienced along the way.


PLAYER LEVEL IS NOT CLASS LEVEL
These systems progress separately and serve different purposes.

Represents the broader experience and development of the character.

It continues as part of the character's overall progression.

Represents progress within the specific class the character is developing.

A class reaches Class Mastery at Class Level 100 and can then continue through Prestige Growth.


PLAYER LEVEL IS NOT SKILL PROFICIENCY
A high-level character can still have untrained skills, and a master of one skill is not automatically a high-level character.

Skill Proficiency follows the growth of an individual skill.

Player Leveling follows the character's broader advancement.

For example:

A character may have a very high Player Level while still beginning to learn a completely new skill.

Another character may have already mastered a particular skill but still have a great deal of Player Level progression remaining.

Player Level asks: How far has this character progressed?

Skill Proficiency asks: How deeply has this particular skill been mastered?


PLAYER LEVELING AT A GLANCE
Experience
Adventure and Grow
Qualifying activities award Player Experience.
Levels
Advance the Character
Reach the required experience and gain another Player Level.
Points
Develop Further
Levels can provide Skill Points and Stat Points according to the active progression rules.
[level
Open the Level Window
View your level, experience, points, stats, and connected progression systems.


CONTINUE LEARNING
Learn how experience is earned and how enemy difficulty can affect the amount received.
Learn how accumulated Skill Points can be used to develop supported Skills.
Learn how level-earned Stat Points can strengthen the character's physical and mental attributes.
Learn about the broad progression path connected to level-earned skill allocation and mastered classes.
Learn how progression within an individual class differs from the character's overall Player Level.
Explore the full collection of skills available in Gor Ultima and the progression systems connected to them.


Every battle survived and every journey completed becomes another part of the character you are building.
Gain experience. Advance your level. Decide where that growth will take you next.
Skills describe what you know. Classes describe the path you follow. Player Levels record how far you have traveled.