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Custom Class System

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THE CUSTOM CLASS SYSTEM
Choose a path, develop its strengths, master its identity, and allow your character to continue growing beyond a traditional skill template.


More Than a Collection of Skills

The Custom Class System gives characters in Gor Ultima a stronger identity beyond the individual skills shown on the character sheet.

A class represents a style of play, a collection of important supporting skills, and a specialized class identity that can connect to the shard's larger progression systems. Some classes focus on direct combat. Others specialize in magic, companions, stealth, support, crafting, wilderness survival, or combinations of several disciplines.

A Knight and a Berserker may both know how to wield a weapon, but they are not intended to grow in the same direction. A Mage, Warlock, and Elementalist may all command supernatural power, yet each approaches magic through a different identity. A Tinker, Alchemist, and Engineer may share crafting knowledge while using it for entirely different purposes.

Your skills describe what you know. Your class helps define what you become.

Classes are designed to give purpose and direction to character growth while connecting combat, crafting, magic, companions, and other shard systems into a larger progression path.


HOW THE CLASS SYSTEM WORKS
Every class has an identity, important skills, progression, and a reason to master it.
Each class is built around a recognizable role. A Knight is an oath-bound protector, a Berserker is a momentum-driven rage fighter, a Hunter follows beasts and monsters, and an Alchemist specializes in tactical mixtures and potion-based play.
Every class has a collection of important skills that support its intended identity. These may include combat skills, magic, crafting, healing, stealth, wilderness knowledge, animal skills, or other disciplines depending upon the class.
Classes can possess named systems that represent their unique style of play, such as Knightly Oath, Rage Meter, Arcane Charge, Wild Arcana, Spirit Totems, Experimental Mixtures, or other specialized mechanics.


CLASS LEVELING AND MASTERY
Choosing a class begins the path. Mastering it proves that you have walked it.
Classes possess their own long-term progression. As a class develops, its level becomes a measure of the character's experience and dedication to that particular path.
A class becomes Mastered at Level 100. Mastery is the major completion milestone for a class and allows its identity to contribute toward the character's greater long-term progression.
Progress does not have to end at Level 100. Levels beyond mastery become prestige growth, providing room for continued stat development, scaling, and future class-specific progression without being required for the main mastery unlock.


CLASS BONUS SYSTEMS
Some classes open entire systems rather than granting only a simple numerical bonus.

Class Bonus Systems are specialized progression systems connected to class identity.

When a character is actively following a class, that class may provide access to its associated bonus system. These systems can be much deeper than a passive increase to damage or statistics. They may introduce new interfaces, resources, abilities, companions, progression tracks, or mechanics built around the purpose of the class.

The Summoner is one of the clearest examples. Rather than receiving only a simple summoning bonus, the class connects to persistent summoned companions, family-based progression, Spiritbond, summon levels, and evolution powers.

As more class systems are developed, mastering a class can also make its specialized identity available through the long-term Jack of All Trades path.


THE JACK OF ALL TRADES PATH
Master one path and you become accomplished. Master many and the paths begin to come together.

Jack of All Trades is the long-term reward for characters who dedicate themselves to mastering multiple classes.

Every mastered class contributes toward this broader progression path. When an expanded class with its own dedicated Class Bonus System has been mastered, that class's specialized system can become available to the Jack of All Trades.

This creates a long-term reason to explore classes outside of a single preferred role. A character may begin as a warrior, later study magic, learn a craft, master the wilderness, or pursue other disciplines. Each completed path becomes part of the character's greater history.

Jack of All Trades is intended to be broad without making individual class mastery meaningless. Mastery grants access, while prestige progression can provide smaller continued improvements after the main class has already been completed.


CLASS FAMILIES
The paths of Gor Ultima cover far more than warriors and traditional spellcasters.
Front-line fighters, defenders, duelists, bruisers, disciplined warriors, and other characters whose identity is built around physical combat.
Archers, hunters, gunslingers, and other specialists who rely upon distance, preparation, tracking, precision, and controlled ranged pressure.
Assassins, ninjas, thieves, and other characters who rely upon stealth, poison, deception, mobility, and carefully chosen opportunities.
Mages, sorcerers, dark casters, warlocks, necromancers, witches, elementalists, mystics, and other characters devoted to supernatural power.
Priests, druids, bards, shamans, and other paths centered around healing, protection, control, nature, spirits, and support for others.
Alchemists, engineers, tinkers, enchanters, and other specialists who turn knowledge, resources, tools, and preparation into power.
Battle Mages, Spellblades, Death Knights, Templars, Illusionists, and other characters who combine multiple disciplines into a distinct identity.
A specialized magical path centered around persistent summoned companions, creature families, Spiritbond, summon growth, and evolution powers.


EVERY CLASS HAS ITS OWN IDENTITY
The name of the class is only the beginning.
Knightly Oath
An oath-bound protector designed around reliable defense, armor, guarding allies, shield value, and steady front-line protection.
Rage Meter
A reckless fighter whose identity revolves around momentum, aggression, damage taken, and maintaining pressure in close combat.
Arcane Charge
The pure spellcasting baseline, focused on magical throughput, reagent support, mana sustain, and access to enhanced spell systems.
Nature Bond
A nature caster and beast supporter who connects animals, healing, plants, wilderness knowledge, and region-based support.
Experimental Mixtures
A potion-focused specialist built around antidotes, poison control, reagent support, tactical mixtures, and creative preparation.
Weapon Enchant Rhythm
A fast magical duelist who combines weapon flow, temporary enchantments, and lighter spell support into a single hybrid fighting style.


A SYSTEM CONNECTED TO THE REST OF THE SHARD
Classes do not exist alone.

The class system is intended to interact with the wider progression of Gor Ultima.

Depending upon the class and its supporting skills, a character may find connections to:

• Evolved Skills and Skill Proficiency
• Class Bonus Systems
• Jack of All Trades
• Summoner Progression
• Esper Companions
• Wands and Wandcraft
• Enhanced Spell Systems
• Magical Meals
• Weapon Mastery and Evolution
• crafting, gathering, combat, and other specialized progression systems

This means that developing a class can influence much more than a single combat bonus. It can become the foundation upon which an entire character is built.


Choose a path. Learn it. Master it. Then decide where the next road leads.
A class may define one chapter of your character's life, but it does not have to be the last.
In Gor Ultima, mastery is not the end of progression. It is proof that you are ready for what comes next.