Esper Care and Personality
- NOTOC**
An Esper remembers more than its level and learned abilities.
Every class Esper keeps a saved record of its personality, mood, bond, care interactions, battles, deaths, Rage activations, and other important moments shared with its owner.
Care provides Esper Experience and Bond Experience outside of ordinary combat. It also changes the companion's current mood and adds another interaction to its permanent class history.
Feeding your Mage Esper does not increase the care totals or bond of your Knight Esper. Each class-bound companion remembers its own interactions independently.
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Companion Orb
Double-click the Class Companion Orb in your backpack and open the Esper section.
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[EsperOpens the Esper setup or status window for your current class.
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[EsperStatusOpens the same Esper management interface.
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Double-Click Esper
Double-click your active Esper to open its complete status window.
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Open the Care tab to view:
• all six care actions
• the remaining cooldown for each action
• the current care-status label
• total feedings and groomings
• total training and meditation sessions
• total encouragement and calming interactions
| Care Action | Esper Experience | Bond Experience | Resulting Mood | Care Status | Cooldown |
|---|---|---|---|---|---|
| Feed Esper | 15 | 3 | Content | Fed | 15 minutes |
| Groom Esper | 10 | 4 | Calm | Groomed | 20 minutes |
| Train Esper | 60 | 2 | Fierce | Trained | 1 hour |
| Meditate | 25 | 3 | Calm | Meditating | 30 minutes |
| Encourage | 20 | 2 | Eager | Encouraged | 10 minutes |
| Calm | 10 | 3 | Calm | Calmed | 10 minutes |
Current Esper care actions do not consume food, grooming tools, training equipment, or other physical items.
Select the care action directly from the Esper window once its cooldown is ready.
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Most Experience
Train Esper provides 60 experience, making it the largest single care reward. Its one-hour cooldown is also the longest.
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Most Bond
Groom Esper provides four Bond Experience, the largest bond reward from one care action.
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Shortest Cooldowns
Encourage and Calm can each be used once every ten minutes.
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Changing Mood
Use care to move the Esper toward Content, Calm, Eager, or Fierce depending upon how you want it presented.
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Care actions can improve the Esper record even when its temporary body is not currently standing in the world.
When the Esper is active:
• its live form is refreshed from the updated record
• it speaks in response to the selected care action
• changes to mood are immediately visible in its profile
When the Esper is in the spirit veil, the experience, bond, mood, cooldown, and history are still stored and will be present when it is summoned again.
Every successful care action records a care-status label:
• Fed
• Groomed
• Trained
• Meditating
• Encouraged
• Calmed
The system stores a twenty-minute care-status timer. In the current implementation, this status is a saved profile label and does not provide a separate combat-stat bonus.
The displayed label may remain visible until another care interaction replaces it.
Using one care action does not place every care option on cooldown.
For example, feeding the Esper begins the feeding cooldown but does not prevent you from grooming, encouraging, calming, meditating with, or training it when those actions are available.
The remaining time appears beside an unavailable action in the Care tab.
Care cooldowns:
• are saved separately for every care action
• belong to the current class Esper
• continue while the character is offline
• survive server saves and restarts
• are not shared between different class Espers
Bond Experience is earned through:
• care actions
• combat participation
• damage received by the Esper
• Esper death and reformation
Every 100 total Bond Experience raises the Esper by one Bond Rank, up to a maximum of Bond Rank 10.
| Bond Rank | Total Bond Experience Required |
|---|---|
| Rank 1 | 100 |
| Rank 3 | 300 |
| Rank 5 | 500 |
| Rank 7 | 700 |
| Rank 10 | 1,000 |
Higher Bond Ranks increase the Esper Experience awarded during periodic combat participation.
At Bond Rank 5, the Esper's normal reformation cooldown after death is reduced from two minutes to one minute.
Experience earned through care is added directly to the current class Esper's saved progression.
When care causes an Esper to gain a level, it receives the same normal level rewards as it would from combat progression, including:
• one additional Ability Point per level
• additional saved stat progression
• additional saved skill progression
• later resistance, damage, and defense growth
• improved Rage progression
• a stronger owner stat aura at the appropriate level milestones
Care is therefore useful both as relationship progression and as steady long-term Esper development.
| Mood | Common Causes | Presentation |
|---|---|---|
| Calm | Initial creation, grooming, meditation, or calming | Uses the Esper's calmer dialogue style. |
| Content | Feeding | Reflects a recently tended and satisfied companion. |
| Eager | Summoning or encouragement | Reflects readiness to move and act beside its owner. |
| Fierce | Training or entering Rage | Uses the Esper's more aggressive dialogue style. |
| Restless | Esper death and spiritual reformation | Reflects disruption caused by being shattered into spirit-light. |
Mood is a saved part of the Esper profile.
It currently changes dialogue and presentation rather than providing a separate general damage, defense, experience, or stat modifier.
| Personality | Associated Classes |
|---|---|
| Fierce | Berserker and Barbarian |
| Wary | Rogue, Assassin, and Ninja |
| Loyal | Paladin, Cleric, and Priest |
| Watchful | All other classes |
Personality:
• is selected automatically when the class Esper record is created
• is displayed on the Esper's Profile page
• remains saved with that class Esper
• cannot currently be changed through the player interface
• does not currently provide a separate combat-stat bonus
The current dialogue system responds primarily to gender aspect, mood, level, bond, and the event that caused the Esper to speak. The saved personality label provides class identity but does not currently select a completely separate dialogue library.
Your active Esper listens to its owner within eight tiles.
Include the word Esper in your speech to receive a response.
| Spoken Phrase | Result |
|---|---|
| Esper status | Opens the Esper Status window and produces a spoken response. |
| Esper report | Opens the Esper Status window and produces a spoken response. |
| Esper calm | Performs the Calm care action when its cooldown is ready. |
| Esper help | Opens the Esper help topic. |
| Any other phrase containing “Esper” | Produces a general personality response. |
The Esper also speaks when:
• summoned
• entering Rage
• leaving Rage
• learning an ability
• being fed
• being groomed
• being trained
• meditating
• being encouraged
• being calmed
Its responses may address the owner as master or mistress and change between calmer and more aggressive wording according to the current mood or Rage state.
| Interaction | Esper Response |
|---|---|
| Feed | “The offering steadies me.” |
| Groom | “The veil clings less tightly now.” |
| Train | “Sharpen me again when the hour turns.” |
| Meditate | “Quiet strengthens the bond.” |
| Encourage | “Your voice pulls me forward.” |
| Calm | “I will breathe with you.” |
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Care History
Feedings, groomings, training sessions, meditations, encouragements, and calming interactions are counted separately.
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Battle History
Combat-participation checks are recorded while the Esper fights beside its owner.
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Deaths
Every time the Esper is shattered into spirit-light, its total death counter increases.
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Rage History
Every successful Rage transformation is added to the Esper's permanent activation total.
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The saved class record includes:
• the time of the most recent feeding
• the time of the most recent grooming
• the time of the most recent training session
• the time of the most recent meditation
• the time of the most recent encouragement
• the time of the most recent calming interaction
• the time of the most recent general care interaction
• the most recent summon time
• the most recent death time
• care totals
• combat-participation totals
• death totals
• Rage activation totals
Not every saved timestamp is currently shown on the player-facing profile, but it remains part of the Esper's class record.
The Profile page labels one counter as Battles. This counter increases during periodic combat-participation checks.
A long fight can therefore increase the value several times. It represents recorded combat activity rather than an exact count of separate enemies or encounters.
The Deaths value is increased each time the active Esper is defeated and enters its reformation cooldown.
A Boss Kills field is visible on the Profile page. The supplied system does not currently include a gameplay hook that increases this counter, so it is reserved for future expansion.
The Esper Profile page displays:
• name
• gender aspect
• personality
• spirit form
• whether the first bond has been created
• whether the temporary body is currently in the world
• total deaths
• recorded battle activity
• the reserved Boss Kills value
From the Profile page, players may:
• rename the Esper
• change its male or female gender aspect
• select another visual spirit form
Personality is shown on the profile but cannot currently be changed by the player.
The following survive dismissal, logout, disconnection, server saves, restarts, class changes, and Esper death:
• personality
• mood
• Bond Rank and Bond Experience
• care cooldowns
• the most recent care-status label
• care timestamps
• care totals
• battle activity
• death history
• Rage activation history
• name, gender aspect, and spirit form
• Esper Experience and levels
• learned abilities and other progression
Returning to the same class restores the same Esper profile and its complete history.
The Esper profile contains saved fields reserved for:
• additional care phrases
• additional Bond Rank rewards
The current supplied system does not yet unlock additional player commands, dialogue sets, or combat bonuses through these reserved fields.
• Care is performed from the Esper window's Care tab.
• Care actions do not currently consume physical items.
• Every care option has its own separate cooldown.
• Care cooldowns continue while offline and survive restarts.
• Feed provides 15 experience and 3 bond.
• Groom provides 10 experience and 4 bond.
• Train provides 60 experience and 2 bond.
• Meditate provides 25 experience and 3 bond.
• Encourage provides 20 experience and 2 bond.
• Calm provides 10 experience and 3 bond.
• Care can improve the saved record even while the Esper is in the spirit veil.
• An active Esper speaks in response to care.
• Care changes the Esper's saved mood.
• Mood changes dialogue and presentation rather than normal combat statistics.
• Personality is selected automatically according to class.
• Personality cannot currently be changed through the player interface.
• Personality does not currently provide a combat-stat bonus.
• Every class Esper maintains separate care, mood, bond, and history records.
• Bond increases every 100 Bond Experience, up to Rank 10.
• Bond Rank 5 reduces Esper reformation time after death.
• The active care-status label does not currently provide a separate stat bonus.
• The Battles value represents combat activity and not necessarily separate encounters.
• The Boss Kills value is currently reserved for future expansion.
• Reserved care-phrase and bond-reward fields do not currently provide additional effects.