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Wands and Wandcraft

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ARCANE WANDS
Channel magic through crafted weapons, build arcane charge in combat, awaken wand masteries, and discover the rare power of magical lineages.



A Magical Weapon for Dedicated Casters

The Arcane Wand System turns wands and magical staffs into active ranged weapons for spellcasters.

While an eligible wand is equipped, your character can fire magical bolts at a combat target. Wand attacks use caster skills rather than ordinary weapon skills, consume a small amount of mana, build arcane charge, and can activate powerful wand masteries.

Advanced wands can also gain levels through use. Rare Lineage Wands possess an additional inherited ability that can activate independently of the normal charge system.

Magery controls the wand. Evaluating Intelligence gives its attacks force.

Meditation and Focus improve accuracy and charge support, while Inscription adds additional magical damage scaling. Specialized skills can further strengthen particular wand masteries.



USING AN ARCANE WAND
Equip the wand, choose a target, and allow your magical training to guide each attack.
1
Equip an eligible wand or magical staff.
2
Enter War Mode.
3
Select a valid combat target.
4
Remain within range and line of sight.
5
The wand automatically fires magical bolts.

Each wand attack consumes 2 mana.

The normal attack range is 10 tiles. Aero-aligned wands receive additional range.

Wand attack speed is influenced primarily by your character's Intelligence. Powerful wands and an active Aero effect can further improve the firing rhythm, but wand attacks cannot become faster than the system's minimum delay.



SKILLS THAT CONTROL WAND COMBAT
A wand draws upon several parts of a caster's training.
Magery
The primary wand-control skill. Magery supplies most of the wand's accuracy and also contributes to its damage.
Evaluating Intelligence
The largest skill-based contributor to normal wand damage. It also improves Lineage Wand activation and effect strength.
Meditation and Focus
Both skills improve wand accuracy. At 100.0, each also adds charge support and improves the chance of draining mana from enemies.
Inscription
Adds further damage scaling to normal wand bolts and is an important skill for crafting advanced wands.

Enemy Magic Resistance helps defend against wand attacks. Player targets receive additional defensive protection, and most wand effects are reduced or restricted during player combat.



TYPES OF WANDS
Several kinds of magical weapons can participate in the system.
Compatible Wands and Staffs
Legacy wands, magic staffs, wizard staffs, and several ordinary staff types can use wand attacks, charge, mana leech, and the selected mastery system.
Enhanced Arcane Wands
Crafted enhanced wands possess a defined quality, magical resource, natural affinity, individual Wand Level, and their own experience progression.
Lineage Wands
Rare advanced wands made from special wandwoods and magical cores. Each has a named lineage and an additional automatic lineage ability.

Enhanced and Lineage Wands are one-handed and possess Spell Channeling, allowing them to remain equipped while casting compatible spells.

Only enhanced wand types gain individual Wand Levels. A compatible legacy wand or ordinary staff can use the broader combat system but does not gain Lineage abilities or individual wand progression.



WAND QUALITY
Quality influences nearly every part of the wand's basic performance.
Quality General Performance Base Charge Per Hit
Crude Low damage and accuracy, but still able to participate in the wand system. 7
Apprentice Entry-level caster wand with modest charge and mana-leech potential. 9
Adept Improved damage, accuracy, charge generation, and mana recovery. 11
Expert Strong performance suitable for experienced caster builds. 13
Masterwork High damage and reliability, with an additional Lineage activation bonus. 15
Arcane Exceptional accuracy, power, charge generation, and Lineage performance. 18
Legendary The highest wand quality, providing the strongest overall base performance and Lineage bonus. 22

The wand's magical resource can add further charge beyond the values shown above. Characters with 100.0 Meditation or Focus also receive additional charge support.



WAND MATERIALS AND AFFINITIES
The material within a wand influences its damage, accuracy, charge, mana leech, appearance, and magical identity.
Wand Material Natural Affinity General Character
Basic Wood None A neutral foundation for apprentice and specialty wands.
Arcane Wood Aero Accuracy, speed, range, and magical rhythm.
Crystal Fortune High accuracy, mana support, and unpredictable magical bursts.
Bone Death Necromantic and spirit-oriented wandcraft.
Shadowwood Shadow Strong accuracy and disruptive shadow magic.
Bloodwood Blood High damage and strong life- or mana-leeching potential.
Heartwood Nature Balanced support, healing, and companion-oriented magic.
Frostwood Earth Defensive warding and magical protection.
Demon Bone Doom Extremely high damage and dark magical pressure.
Fey Essence Holy Exceptional accuracy, charge support, and companion assistance.
Arcane Conflux Core Fire The strongest general damage material, combining several arcane properties.



MANA LEECH
A successful wand strike may return a portion of magical energy to its wielder.

Wand quality and material determine the chance and amount of mana that can be leeched from a successful attack.

Higher-quality wands and magical materials such as Bloodwood, Demon Bone, Fey Essence, and the Arcane Conflux Core provide stronger mana-leech potential.

Characters with at least 100.0 Meditation or 100.0 Focus receive an additional chance to activate mana leech.

Mana leech does not activate against player characters or controlled creatures.



ARCANE CHARGE
Every attack pushes the caster closer to a full wand mastery release.
Successful Hits
Successful wand strikes add charge based upon the wand's quality, material, Meditation, and Focus.
Missed Attacks
A missed wand bolt still provides a small amount of charge, allowing the mastery cycle to continue even during an unlucky series of attacks.
Full Charge
At 100 charge, the next successful attack releases the selected Wand Mastery and resets the charge to zero.

Arcane Charge and your selected mastery are stored on your character, not on the individual wand.

Switching between compatible wands does not normally erase your current charge. The Wand Level and Wand Experience of an enhanced wand, however, belong to that specific item.



THE WAND INTERFACE
Choose a mastery and inspect the wand currently in your hand.
[Wand
Opens the Enhanced Wand interface. Equip a compatible wand or staff before using the command.
[WandStatus
Displays the equipped wand, current charge, selected mastery, and the Wand Level and experience of an enhanced wand.
Double-Click the Wand
Double-click an enhanced wand while it is equipped or directly inside your backpack to open the same interface.

The Wand interface displays:

• the currently equipped wand
• current charge out of 100
• the selected Wand Mastery
• wand quality and material
• descriptions of all available masteries
• a crafting-help page



WAND MASTERIES
Select the effect that will be released when your wand reaches full charge.
Mastery Effect Supporting Skills
Fire Deals additional fire damage and creates a temporary burning field beneath the target. Magery and Evaluating Intelligence
Aero Temporarily quickens the caster's wand attack rhythm. Intelligence and wand quality
Earth Creates a short defensive shield. Magic Resistance
Bulwark Creates a stronger short-duration absorption shield. Magic Resistance
Artisan Forms a crafted protection ward around the caster. Carpentry, Tinkering, and Inscription
Blood Deals magical damage and heals the caster for part of the damage caused. Evaluating Intelligence and Spirit Speak
Nature Heals nearby controlled companions belonging to the caster. Companion-focused builds
Death Infects the target with a short necrotic damage-over-time effect. Necromancy and Spirit Speak
Holy Grants a reserve of holy companion-support charges. Magery and Spirit Speak
Doom Marks the target so it receives increased damage for a short period. Dark caster builds
Lyrical Briefly pacifies or stills a creature. Peacemaking and Musicianship
Fortune Releases an unpredictable burst of energy damage. Luck
Shadow Blinds the target and releases a temporary cloud of shadow fog. Hiding and Stealth
Poison Poisons the target and may spread poison to nearby enemies. Poisoning

A wand's natural affinity identifies the magic most closely associated with its construction, but players may choose a different active mastery through the Wand interface.

Full wand masteries are heavily restricted during player combat. Wand attacks and Lineage effects may still occur at reduced strength, but the normal charge release is primarily intended for fighting creatures.



WAND LEVELS AND ATTUNEMENT
An enhanced wand remembers the battles fought through it.
Earning Experience
Successful wand strikes award experience to the individual enhanced wand. More damaging attacks provide more progression, and Luck may improve the amount received.
Growing Stronger
Each Wand Level adds a small amount of normal wand damage and improves the activation chance of Lineage abilities.
Maximum Level
An enhanced wand can reach a maximum of Wand Level 100. Each later level requires more experience than the level before it.

Wand progression belongs to the item.

Trading an enhanced wand transfers its current Wand Level and experience to the new owner. Beginning to use another wand starts with whatever progression is already stored on that item.



LINEAGE WANDS
Rare wandwoods and magical cores can produce a wand with an identity beyond its quality and mastery.

A Lineage Wand displays several unique properties:

• its named lineage
• the wandwood from which it was formed
• its magical core
• its length and flexibility
• a short description of its magical temperament
• its inherited Lineage ability

Lineage abilities are completely separate from Arcane Charge and Wand Masteries. They may activate automatically whenever the wand lands a successful attack, even when the wand is not fully charged.



EVOLVED SKILLS AND WAND LINEAGE
The wand possesses the lineage, but the caster determines how clearly that lineage can express itself.
Magery and Evaluating Intelligence
The character's normal Magery and Evaluating Intelligence values increase the chance that a successful wand strike will awaken its Lineage effect.
Evolved Skill Levels
Each Evolution Level in Magery and Evaluating Intelligence adds a meaningful bonus to Lineage activation. The combined levels also strengthen many Lineage effects.
Wand Level and Quality
A higher Wand Level improves Lineage activation. Masterwork, Arcane, and Legendary quality wands receive additional activation bonuses.

A Lineage effect begins with a small natural chance to activate.

That chance improves through:

• Magery
• Evaluating Intelligence
• Evolved Magery
• Evolved Evaluating Intelligence
• the individual Wand Level
• Masterwork, Arcane, or Legendary quality

The maximum activation chance is 16% against creatures and 8% against players.

After a Lineage effect activates, it cannot activate again for approximately 5 seconds in creature combat or 10 seconds in player combat.

For most Lineage abilities, the combined Evolution Levels of Magery and Evaluating Intelligence directly increase the resulting damage, healing, mana restoration, shielding, or stamina disruption.

This makes Evolved Skill progression especially valuable to characters who intend to use Lineage Wands as a major part of their combat style.



LINEAGE ABILITIES
A wand's natural affinity determines the Lineage ability it can release.
Lineage Ability Affinities Effect
Echo Bolt Aero Releases a second magical energy strike. Its damage grows with the original wand hit and Evolved Skill levels.
Mana Bloom Fortune Restores mana to the caster. Against creatures, a highly evolved caster may occasionally receive a complete mana restoration.
Soul Rend Death and Doom Tears additional energy from the target and returns part of the damage as mana.
Renewing Pulse Nature and Holy Sends restorative energy back through the wand, healing the caster and restoring mana.
Ward Weave Earth, Bulwark, and Artisan Creates a brief protective shield. Its strength improves through Evolution Levels and Wand Level.
Flame Echo Fire Follows the original wand bolt with a second burst of fire damage.
Venom Pulse Poison Poisons the target. Against creatures, higher Poisoning skill can increase the poison's strength.
Shadow Snap Shadow Deals additional energy damage and drains the target's stamina.
Lyrical Daze Lyrical Disrupts the target's rhythm by draining stamina. Musicianship provides additional strength.



KNOWN LINEAGE WANDS
Different wandwoods and cores may share an ability while possessing different quality, statistics, appearance, and crafting requirements.
Lineage Ability Known Wands
Echo Bolt Wand of Twin Dawn and Spring Ash Wand
Mana Bloom Scholar's Vine Wand, Birch Decree Wand, Hazel Seer Wand, and Cedar Insight Wand
Soul Rend Wand of Pale Yew, Wand of the Last Silence, Black Walnut Command Wand, and Iron Hornbeam Wand
Renewing Pulse Loyal Ash Wand, Willow Renewal Wand, Cherry Hearth Wand, and Cypress Vigil Wand
Ward Weave Hawthorn Duelist Wand, Mahogany Shaper Wand, Giant Oak Wand, Elm Authority Wand, Hornbeam Accord Wand, and Fir Transmuter Wand
Flame Echo Cherry Oath Wand and Chestnut Ember Wand
Venom Pulse Serpent-Tongue Snakewood Wand
Shadow Snap Alder Whisper Wand
Lyrical Daze Willow Charm Wand, Rosewood Glamour Wand, and Cherry Memory Wand



CRAFTING ARCANE WANDS
Wandcraft combines woodworking, magical knowledge, inscription, and specialized materials.

Crafting requires a Runic Wand Carving Kit.

The kit:

• has 50 uses when newly created
• must be accessible on your character
• opens the dedicated wandcrafting menu
• uses Carpentry as its primary crafting skill
• allows exceptional results and a maker's mark when normal crafting rules permit

Most recipes require some combination of:

• boards
• blank scrolls
• arcane dust
• gold
• wand crystals
• magical wood components
• rare wandwoods
• magical wand cores



STANDARD WANDCRAFTING PROGRESSION
The basic recipes provide a path from apprentice wandcraft to legendary construction.
Wand Primary Minimum Skills Special Material Affinity
Apprentice Mage Wand 35 Carpentry, 45 Magery, 25 Inscription Arcane Dust None
Adept Arcanewood Wand 60 Carpentry, 65 Magery, 50 Meditation, 50 Inscription Arcane Wood Splinters Aero
Expert Crystal Wand 75 Carpentry, 80 Magery, 70 Evaluating Intelligence, 65 Inscription Wand Crystals Fortune
Masterwork Bloodwood Wand 90 Carpentry, 95 Magery, 85 Evaluating Intelligence, 75 Spirit Speak, 80 Inscription Bloodwood Hearts Blood
Demonbone Death Wand 95 Carpentry, 100 Magery, 85 Necromancy, 80 Spirit Speak, 90 Inscription Demon Bone Shards Death
Arcane Fey Wand 100 Carpentry, 105 Magery, 95 Meditation, 90 Spirit Speak, 95 Inscription Fey Essence Holy
Legendary Conflux Wand 110 Carpentry, 115 Magery, 110 Evaluating Intelligence, 105 Meditation, 105 Inscription Conflux Cores and Wand Crystals Fire

The skill values above are the minimum values at which the recipe begins to appear as craftable. Success chance increases as your skills approach the recipe's upper crafting range.

Attempting a craft can consume some materials on failure. The crafting menu displays the exact materials, skill ranges, and success chance before you begin.



CRAFTING LINEAGE WANDS
Lineage construction begins where ordinary wandcraft ends.

Lineage recipes use a named wandwood and a magical core in addition to boards, Arcane Dust, Wand Crystals, and gold.

The major crafting categories are:

• Supreme Core Wands — Advanced phoenix feather, dragon heartstring, and unicorn hair constructions.
• Rare Core Wands — Extremely difficult lineages using rare materials such as thestral tail hair, veela hair, and basilisk horn.
• Scholarly Wands — Fortune, Artisan, Shadow, and Lyrical wands suited to magical study and control.
• Battle Wands — Fire, Doom, Bulwark, and Artisan lineages designed for direct combat.
• Natural Wands — Nature, Holy, and Earth lineages associated with healing, protection, and survival.

All Lineage recipes require Carpentry, Magery, and Inscription.

Additional skill requirements depend upon the affinity:

• Fire, Doom, Death, and Poison lineages require Evaluating Intelligence.
• Nature, Holy, and Lyrical lineages require Meditation.
• Artisan and Bulwark lineages require Tinkering.
• Other lineages generally require additional Meditation.

The most difficult Lineage Wands require skills beyond Grandmaster level and are intended as long-term crafting goals.



IMPORTANT PLAYER NOTES

• Equip a compatible wand or staff and enter War Mode to begin attacking.
• Each automatic wand attack consumes 2 mana.
• Magery supplies most wand accuracy.
• Evaluating Intelligence supplies most skill-based wand damage.
• Meditation and Focus improve accuracy and charge support.
• Inscription adds further normal wand damage.
• Successful attacks and misses both build Arcane Charge.
• At 100 charge, the selected Wand Mastery activates automatically on the next successful attack.
• Use [Wand to select a mastery.
• Use [WandStatus to check charge and progression.
• Arcane Charge belongs to the character.
• Wand Level and Wand Experience belong to the individual enhanced wand.
• Enhanced wands can reach Wand Level 100.
• Lineage abilities are separate from charge and Wand Masteries.
• Evolved Magery and Evaluating Intelligence improve Lineage activation.
• Their combined Evolution Levels strengthen many Lineage effects.
• Lineage activation is capped at 16% against creatures and 8% against players.
• Higher wand quality and Wand Level improve Lineage activation.
• Full Wand Masteries are restricted during player combat.
• No Mysticism or Spellweaving is required to use or craft these wands.



The wood gives the wand form. The core gives it purpose. The caster teaches it how to fight.
Build charge, awaken masteries, develop the wand through battle, and allow its lineage to become stronger alongside your own magical training.
A powerful wand may possess extraordinary magic, but only a practiced caster can draw out everything hidden within it.