Enhanced Spell Systems: Difference between revisions
Created page with "<nowiki>{{DISPLAYTITLE:Arcana Spellcasting}}</nowiki> The <nowiki>'''Arcana Spell System''' adds several specialized spell schools to '''Gor Ultima'''</nowiki>. These schools provide abilities for holy warriors, clerics, druids, rangers, bards, rogues, necromancers, and other specialized characters. Each school uses its own spellbook, primary casting skill, supporting skills, resources, and style of magic. Arcana works alongside the shard's normal Magery, Necromancy,..." |
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{{DISPLAYTITLE:Arcana Spellcasting}} | |||
**NOTOC** | |||
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<div style="margin:0; padding:0; font-size:36px; line-height:1.18; font-weight:bold; letter-spacing:2px; color:#e0b45d; text-shadow:2px 2px 4px #000;">ARCANA SPELLCASTING</div> | |||
<div style="margin:10px 0 0 0; padding:0; font-size:18px; line-height:1.35; color:#c9bba6; font-style:italic;">Discover specialized spell schools, develop the skills that support them, and turn ordinary training into greater magical control.</div> | |||
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<div style="font-size:22px; color:#d9b36c; margin:0 0 12px 0; font-weight:bold;">More Than Traditional Magery</div> | |||
The '''Arcana Spell System''' adds several specialized spell schools to '''Gor Ultima'''. | |||
These schools provide abilities for holy warriors, clerics, druids, rangers, bards, rogues, necromancers, and other specialized characters. Each school uses its own spellbook, primary casting skill, supporting skills, resources, and style of magic. | These schools provide abilities for holy warriors, clerics, druids, rangers, bards, rogues, necromancers, and other specialized characters. Each school uses its own spellbook, primary casting skill, supporting skills, resources, and style of magic. | ||
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Arcana works alongside the shard's normal Magery, Necromancy, Chivalry, and other spell systems. It does not replace their ordinary spellbooks or remove access to their existing spells. | Arcana works alongside the shard's normal Magery, Necromancy, Chivalry, and other spell systems. It does not replace their ordinary spellbooks or remove access to their existing spells. | ||
< | <div style="margin:24px 0 6px 0; padding:20px 24px; background:#241813; border-left:4px solid #9e2f26; border-radius:4px;"> | ||
<div style="font-size:19px; font-weight:bold; color:#e0b45d; margin-bottom:7px;">Your spellbook gives you access. Your skills determine how well you cast.</div> | |||
Obtaining an Arcana spellbook does not automatically grant every spell or remove its skill requirements. Spells must be added to the correct book, and your character must still meet the requirements shown for the spell. | |||
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<!-- GETTING STARTED --> | |||
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<div style="font-size:28px; font-weight:bold; color:#e0b45d; text-shadow:1px 1px 3px #000;">GETTING STARTED</div> | |||
<div style="margin-top:6px; color:#a99a87; font-style:italic;">Every Arcana school has its own book and collection of scrolls.</div> | |||
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<div style="font-size:20px; font-weight:bold;">Obtain the Correct Book</div> | |||
<div style="margin-top:8px; line-height:1.6;">A spell belongs to one Arcana school and must be stored in that school's spellbook. A Druid scroll cannot be added to a Bard or Ranger book.</div> | |||
| style="width:25%; vertical-align:top; padding:20px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:25%; vertical-align:top; padding:20px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:20px; font-weight:bold;">Add Spell Scrolls</div> | |||
<div style="margin-top:8px; line-height:1.6;">Drag one matching Arcana scroll onto its spellbook. The scroll is consumed and the spell is permanently added to that book.</div> | |||
| style="width:25%; vertical-align:top; padding:20px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:25%; vertical-align:top; padding:20px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:20px; font-weight:bold;">Open the Spellbook</div> | |||
<div style="margin-top:8px; line-height:1.6;">Double-click the book to view its known spells, spell descriptions, reagents, skill requirements, mana costs, and other resources.</div> | |||
| style="width:25%; vertical-align:top; padding:20px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:25%; vertical-align:top; padding:20px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:20px; font-weight:bold;">Create Quick-Cast Icons</div> | |||
<div style="margin-top:8px; line-height:1.6;">Select a spell's icon from the book to create a movable quick-cast button that can remain open during play.</div> | |||
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'''Keep Arcana spellbooks loose in your main backpack or equipped in your hand.''' | |||
Books placed inside another bag, pouch, or container may not be found when opening the book or attempting to cast. The book must be directly inside your main backpack or equipped on your character. | Books placed inside another bag, pouch, or container may not be found when opening the book or attempting to cast. The book must be directly inside your main backpack or equipped on your character. | ||
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<div style="padding:30px 42px 10px 42px;"> | |||
<div style="text-align:center; margin-bottom:24px;"> | |||
<div style="font-size:28px; font-weight:bold; color:#e0b45d;">USING SPELLBOOKS AND SCROLLS</div> | |||
<div style="margin-top:6px; color:#a99a87; font-style:italic;">Arcana books function as permanent collections of discovered spells.</div> | |||
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<div style="font-size:21px; font-weight:bold; margin-bottom:10px;">Adding a spell to a book</div> | |||
<div style="margin-left:18px;"> | |||
• The scroll must belong to the same school as the book.<br> | |||
• Only one scroll may be dropped onto the book at a time.<br> | |||
• Split stacked scrolls before adding one to the book.<br> | |||
• A scroll cannot be added if the book already contains that spell.<br> | |||
• Successfully adding the spell consumes the scroll.<br> | |||
• The book records the spell permanently through saves and restarts. | |||
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<div style="margin-top:14px; padding:24px; background:#211712; border:1px solid #5f452e; border-radius:7px; line-height:1.75;"> | |||
<div style="font-size:21px; font-weight:bold; margin-bottom:10px;">Casting from a book</div> | |||
Double-click the spellbook and select a known spell. | Double-click the spellbook and select a known spell. | ||
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You can cast directly from the information window or create a movable spell icon for faster access. | You can cast directly from the information window or create a movable spell icon for faster access. | ||
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<div style="font-size:21px; font-weight:bold; margin-bottom:10px;">Casting from a scroll</div> | |||
An Arcana scroll may also be double-clicked while it is in your backpack. | An Arcana scroll may also be double-clicked while it is in your backpack. | ||
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You must still have an appropriate spellbook for that school either equipped or loose in your main backpack. The scroll acts as the source of the spell even when that particular spell has not yet been added to the book. | You must still have an appropriate spellbook for that school either equipped or loose in your main backpack. The scroll acts as the source of the spell even when that particular spell has not yet been added to the book. | ||
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Arcana spellbooks are blessed items and allow casting while equipped. Arcana spells also do not automatically force your hands to become empty, allowing many characters to cast while carrying their normal equipment. | |||
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<div style="font-size:28px; font-weight:bold; color:#e0b45d;">WHAT A SPELL MAY REQUIRE</div> | |||
<div style="margin-top:6px; color:#a99a87; font-style:italic;">Different schools draw power from different forms of training and preparation.</div> | |||
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<div style="font-size:21px; font-weight:bold;">Casting Skill</div> | |||
<div style="margin-top:9px; line-height:1.65;">Every school has a primary skill. Examples include Chivalry for Avatar spells, Musicianship for Bard songs, Animal Lore for Druid magic, and Necromancy for Undead spells.</div> | |||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">Mana and Reagents</div> | |||
<div style="margin-top:9px; line-height:1.65;">Many Arcana spells consume mana and require ordinary or specialized reagents. The exact requirements are shown in the spellbook.</div> | |||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">Special Resources</div> | |||
<div style="margin-top:9px; line-height:1.65;">Avatar and Cleric magic can require tithing or piety. Bard songs require a usable musical instrument in your backpack.</div> | |||
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Casting requirements are checked when the spell begins. | |||
A spell may fail if: | A spell may fail if: | ||
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• the correct spellbook cannot be found<br> | |||
• the spell has not been added to the book<br> | |||
• the character lacks the required casting skill<br> | |||
• there is not enough mana<br> | |||
• required reagents are missing<br> | |||
• there are not enough tithing points<br> | |||
• a Bard does not have a usable instrument<br> | |||
• the spell is interrupted or fails its casting check | |||
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<div style="font-size:28px; font-weight:bold; color:#e0b45d;">EVOLVED SKILLS AND ARCANA</div> | |||
<div style="margin-top:6px; color:#a99a87; font-style:italic;">Training supporting skills improves more than the visible casting requirement.</div> | |||
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<div style="font-size:21px; font-weight:bold;">Spell Stability</div> | |||
<div style="margin-top:9px; line-height:1.65;">If an Arcana spell would normally fizzle, Evolved Skill training can provide a second chance to steady the spell and complete the cast.</div> | |||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">Resource Efficiency</div> | |||
<div style="margin-top:9px; line-height:1.65;">Evolution Levels in the skills favored by a school can reduce the mana required by its spells. The total Arcana reduction is limited to prevent spells from becoming free.</div> | |||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">School Support</div> | |||
<div style="margin-top:9px; line-height:1.65;">Each school recognizes several supporting skills. Their Evolution Levels contribute to casting stability and may support other school-specific calculations.</div> | |||
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<div style="font-size:20px; font-weight:bold; color:#e0b45d; margin-bottom:8px;">Steadying a failed spell</div> | |||
The primary casting skill contributes the largest amount to fizzle recovery. Evolved supporting skills add smaller amounts, while a matching active class can provide additional stability. | The primary casting skill contributes the largest amount to fizzle recovery. Evolved supporting skills add smaller amounts, while a matching active class can provide additional stability. | ||
The total recovery chance is capped at | The total recovery chance is capped at '''14%'''. | ||
When this occurs, you receive the message: | When this occurs, you receive the message: | ||
Arcana spells can receive a school-specific mana reduction from Evolved Skills and matching class bonuses. The combined Arcana reduction is capped at | <div style="margin:14px 24px; padding:14px 18px; background:#17110d; border:1px solid #5f452e; border-radius:4px; color:#d9b36c; font-style:italic;"> | ||
Your evolved training steadies the spell at the last instant. | |||
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<div style="margin:18px 42px 10px 42px; padding:24px; background:#211712; border:1px solid #5f452e; border-radius:7px; line-height:1.75;"> | |||
<div style="font-size:20px; font-weight:bold; margin-bottom:8px;">Mana efficiency</div> | |||
Arcana spells can receive a school-specific mana reduction from Evolved Skills and matching class bonuses. The combined Arcana reduction is capped at '''11%'''. | |||
Standard Magery does not receive an additional Arcana-school reduction because its Evolved Skill mana efficiency is handled through the shard's normal spell system. | Standard Magery does not receive an additional Arcana-school reduction because its Evolved Skill mana efficiency is handled through the shard's normal spell system. | ||
< | </div> | ||
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<div style="font-size:28px; font-weight:bold; color:#e0b45d;">ARCANA POWER PROFILES</div> | |||
<div style="margin-top:6px; color:#a99a87; font-style:italic;">Different traditions draw strength from different combinations of skills.</div> | |||
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<div style="font-size:21px; font-weight:bold;">Arcane Power</div> | |||
<div style="margin-top:7px; color:#d9b36c; font-weight:bold;">Magery-based traditions</div> | |||
<div style="margin-top:9px; line-height:1.65;"> | |||
'''Magery''' provides the largest contribution, followed by '''Evaluating Intelligence'''. '''Meditation''' and '''Focus''' provide additional control and sustain. | |||
</div> | |||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
<div style="font-size:21px; font-weight:bold;">Necrotic Power</div> | |||
<div style="margin-top:7px; color:#d9b36c; font-weight:bold;">Necromantic and Undead traditions</div> | |||
<div style="margin-top:9px; line-height:1.65;"> | |||
'''Necromancy''' provides the largest contribution, followed by '''Spirit Speak'''. '''Evaluating Intelligence''' and '''Focus''' provide additional support. | |||
</div> | |||
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | | style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" | | ||
| style=" | <div style="font-size:21px; font-weight:bold;">Divine Power</div> | ||
<div style="margin-top:7px; color:#d9b36c; font-weight:bold;">Holy and Avatar traditions</div> | |||
<div style="margin-top:9px; line-height:1.65;"> | |||
'''Chivalry''' provides the largest contribution, followed by '''Focus'''. '''Magery''' and '''Meditation''' provide additional divine control. | |||
</div> | |||
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<div style="margin:18px 42px 10px 42px; padding:20px 24px; background:#241813; border-left:4px solid #9e2f26; border-radius:4px; line-height:1.7;"> | |||
These power profiles are available to Arcana spells designed to use them. Individual spells still follow their own scripts, and not every spell uses every power rating in the same way. | |||
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<div style="text-align:center; margin-bottom:24px;"> | |||
<div style="font-size:28px; font-weight:bold; color:#e0b45d;">CLASS AND PRESTIGE SUPPORT</div> | |||
<div style="margin-top:6px; color:#a99a87; font-style:italic;">A matching class strengthens its natural style of spellcasting without preventing other characters from learning it.</div> | |||
</div> | |||
<div style="padding:24px; background:#211712; border:1px solid #5f452e; border-radius:7px; line-height:1.75;"> | |||
Arcana schools are not strictly class-locked. | |||
A character with the proper spellbook, spell, skills, and resources can use the school. However, the [[Custom Class System|Custom Class System]] can provide additional synergy when: | |||
<div style="margin:14px 0 0 18px;"> | |||
• the active class is naturally favored by the spell school<br> | |||
• the spell's casting skill is an important class skill<br> | |||
• the spell's effect or damage skill is an important class skill<br> | |||
• supporting Arcana skills are part of the class<br> | |||
• the active class has continued into prestige progression | |||
</div> | |||
<div style="margin-top:18px;"> | |||
Class support contributes to spell stability, school efficiency, and Arcana power calculations. The total class contribution is internally limited to keep class synergy meaningful without making it mandatory. | |||
</div> | |||
</div> | |||
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<!-- SCHOOL OVERVIEW --> | |||
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< | <div style="padding:30px 42px 10px 42px;"> | ||
<div style="text-align:center; margin-bottom:24px;"> | |||
<div style="font-size:28px; font-weight:bold; color:#e0b45d;">ARCANA SPELL SCHOOLS</div> | |||
<div style="margin-top:6px; color:#a99a87; font-style:italic;">Each school has its own identity, spellbook, casting skill, and supporting disciplines.</div> | |||
</div> | |||
{| style="width:100%; border-collapse:collapse; background:#211712; border:1px solid #5f452e;" | |||
! style="padding:11px; text-align:left; color:#e0b45d;" | School | ! style="padding:11px; text-align:left; color:#e0b45d;" | School | ||
! style="padding:11px; text-align:left; color:#e0b45d;" | Spellbook | ! style="padding:11px; text-align:left; color:#e0b45d;" | Spellbook | ||
! style="padding:11px; text-align:left; color:#e0b45d;" | Primary Skill | ! style="padding:11px; text-align:left; color:#e0b45d;" | Primary Skill | ||
! style="padding:11px; text-align:left; color:#e0b45d;" | Major Supporting Skills | ! style="padding:11px; text-align:left; color:#e0b45d;" | Major Supporting Skills | ||
! style="padding:11px; text-align:center; color:#e0b45d;" | Spells | ! style="padding:11px; text-align:center; color:#e0b45d;" | Spells | ||
|- | |- | ||
| style="padding:10px 11px; color:#d9b36c; font-weight:bold; border-bottom:1px solid #3b2a20;" | Avatar | | style="padding:10px 11px; color:#d9b36c; font-weight:bold; border-bottom:1px solid #3b2a20;" | Avatar | ||
| style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Avatar Spell Book | | style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Avatar Spell Book | ||
| style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Chivalry | | style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Chivalry | ||
| style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Focus, Meditation, Magic Resistance | | style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Focus, Meditation, Magic Resistance | ||
| style="padding:10px 11px; text-align:center; border-bottom:1px solid #3b2a20;" | 3 | | style="padding:10px 11px; text-align:center; border-bottom:1px solid #3b2a20;" | 3 | ||
|- | |- | ||
| style="padding:10px 11px; color:#d9b36c; font-weight:bold; border-bottom:1px solid #3b2a20;" | Bard | | style="padding:10px 11px; color:#d9b36c; font-weight:bold; border-bottom:1px solid #3b2a20;" | Bard | ||
| style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Song Book | | style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Song Book | ||
| style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Musicianship | | style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Musicianship | ||
| style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Peacemaking, Provocation, Discordance | | style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Peacemaking, Provocation, Discordance | ||
| style="padding:10px 11px; text-align:center; border-bottom:1px solid #3b2a20;" | 16 | | style="padding:10px 11px; text-align:center; border-bottom:1px solid #3b2a20;" | 16 | ||
|- | |- | ||
| style="padding:10px 11px; color:#d9b36c; font-weight:bold; border-bottom:1px solid #3b2a20;" | Cleric | |||
| style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Cleric Spellbook | |||
| style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Spirit Speak | |||
| style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Chivalry, Healing, Focus, Evaluating Intelligence | |||
| style="padding:10px 11px; text-align:center; border-bottom:1px solid #3b2a20;" | 12 | |||
|- | |||
| style="padding:10px 11px; color:#d9b36c; font-weight:bold; border-bottom:1px solid #3b2a20;" | Druid | |||
| style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Tome of Nature | |||
| style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Animal Lore | |||
| style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Animal Taming, Magery, Meditation, Camping | |||
| style="padding:10px 11px; text-align:center; border-bottom:1px solid #3b2a20;" | 16 | |||
|- | |||
| style="padding:10px 11px; color:#d9b36c; font-weight:bold; border-bottom:1px solid #3b2a20;" | Ranger | |||
| style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Ranger Survival Guide | |||
| style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Archery | |||
| style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Tactics, Tracking, Animal Lore | |||
| style="padding:10px 11px; text-align:center; border-bottom:1px solid #3b2a20;" | 8 | |||
|- | |||
| style="padding:10px 11px; color:#d9b36c; font-weight:bold; border-bottom:1px solid #3b2a20;" | Rogue | |||
| style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Rogue Abilities | |||
| style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Stealing | |||
| style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Hiding, Stealth, Snooping, Lockpicking | |||
| style="padding:10px 11px; text-align:center; border-bottom:1px solid #3b2a20;" | 5 | |||
|- | |||
| style="padding:10px 11px; color:#d9b36c; font-weight:bold;" | Undead | |||
| style="padding:10px 11px;" | Undead Spells | |||
| style="padding:10px 11px;" | Necromancy | |||
| style="padding:10px 11px;" | Spirit Speak, Evaluating Intelligence, Focus | |||
| style="padding:10px 11px; text-align:center;" | 13 | |||
|} | |||
</div> | |||
<!-- ========================================================= --> | |||
<!-- AVATAR --> | |||
<!-- ========================================================= --> | |||
<div style="padding:30px 42px 10px 42px;"> | |||
<div style="font-size:25px; color:#e0b45d; margin:0 0 12px 0; font-weight:bold;">AVATAR SPELLCASTING</div> | |||
<div style="padding:24px; background:#211712; border:1px solid #5f452e; border-radius:7px; line-height:1.75;"> | |||
Avatar magic is a compact holy school intended for Paladins and other divinely aligned characters. | |||
'''Primary skill:''' Chivalry<br> | |||
'''Supporting skills:''' Focus, Meditation, and Magic Resistance<br> | |||
'''Resources:''' Mana and tithing points<br> | |||
'''Skill range:''' 20.0 to 80.0 Chivalry | |||
<div style="margin-top:16px; color:#d9b36c; font-weight:bold;">Available spells</div> | |||
<div style="margin:8px 0 0 18px;"> | |||
• '''Heavenly Light''' — Calls down light to illuminate the caster's surroundings.<br> | |||
• '''Mark of Gods''' — Uses divine lightning to mark a rune for later travel.<br> | |||
• '''Heaven's Gate''' — Opens a heavenly portal to another location. | |||
</div> | |||
<div style="margin-top:16px;"> | |||
Avatar spell mana efficiency improves primarily through Evolved Chivalry and Focus. Matching classes include Paladin, Cleric, Priest, Templar, and Knight. | |||
</div> | |||
</div> | |||
</div> | |||
<!-- ========================================================= --> | |||
<!-- BARD --> | |||
<!-- ========================================================= --> | |||
<div style="padding:30px 42px 10px 42px;"> | |||
<div style="font-size:25px; color:#e0b45d; margin:0 0 12px 0; font-weight:bold;">BARD SPELLCASTING</div> | |||
<div style="padding:24px; background:#211712; border:1px solid #5f452e; border-radius:7px; line-height:1.75;"> | |||
Bard magic uses songs to strengthen allies, weaken enemies, restore resources, and control summoned creatures. | |||
'''Primary skill:''' Musicianship<br> | |||
'''Supporting skills:''' Peacemaking, Provocation, and Discordance<br> | |||
'''Resources:''' Mana and a usable instrument<br> | |||
'''Skill range:''' 30.0 to 80.0 Musicianship | |||
<div style="margin-top:16px; padding:16px 18px; background:#241813; border-left:4px solid #9e2f26; border-radius:4px;"> | |||
A Bard must have a musical instrument in the backpack. Casting a Bard song consumes an instrument use. An instrument with its final remaining use is destroyed. | |||
</div> | |||
<div style="margin-top:16px; color:#d9b36c; font-weight:bold;">Available songs</div> | |||
<div style="margin:8px 0 0 18px;"> | |||
• '''Army's Paeon''' — Slowly regenerates party health.<br> | |||
• '''Mage's Ballad''' — Slowly regenerates party mana.<br> | |||
• '''Enchanting Etude''' — Raises party Intelligence.<br> | |||
• '''Sheepfoe Mambo''' — Raises party Dexterity.<br> | |||
• '''Sinewy Etude''' — Raises party Strength.<br> | |||
• '''Knight's Minne''' — Raises party physical resistance.<br> | |||
• '''Fire Carol''' — Raises party fire resistance.<br> | |||
• '''Ice Carol''' — Raises party cold resistance.<br> | |||
• '''Poison Carol''' — Raises party poison resistance.<br> | |||
• '''Energy Carol''' — Raises party energy resistance.<br> | |||
• '''Fire Threnody''' — Lowers an enemy's fire resistance.<br> | |||
• '''Ice Threnody''' — Lowers an enemy's cold resistance.<br> | |||
• '''Poison Threnody''' — Lowers an enemy's poison resistance.<br> | |||
• '''Energy Threnody''' — Lowers an enemy's energy resistance.<br> | |||
• '''Foe Requiem''' — Damages a target with sonic energy.<br> | |||
• '''Magic Finale''' — Dispels summoned creatures around the Bard. | |||
</div> | |||
<div style="margin-top:16px;"> | |||
Bard mana efficiency improves through Musicianship and the three Bard support skills. Favored classes include Bard, Mystic, Enchanter, Illusionist, and Shaman. | |||
</div> | |||
</div> | |||
</div> | |||
<!-- ========================================================= --> | |||
<!-- CLERIC --> | |||
<!-- ========================================================= --> | |||
<div style="padding:30px 42px 10px 42px;"> | |||
<div style="font-size:25px; color:#e0b45d; margin:0 0 12px 0; font-weight:bold;">CLERIC SPELLCASTING</div> | |||
<div style="padding:24px; background:#211712; border:1px solid #5f452e; border-radius:7px; line-height:1.75;"> | |||
Cleric prayers focus on healing, resurrection, purification, divine protection, and punishment of evil creatures. | |||
'''Primary skill:''' Spirit Speak<br> | |||
'''Supporting skills:''' Chivalry, Healing, Focus, and Evaluating Intelligence<br> | |||
'''Primary resource:''' Tithing points or piety<br> | |||
'''Skill range:''' 5.0 to 80.0 Spirit Speak | |||
<div style="margin-top:16px; color:#d9b36c; font-weight:bold;">Available prayers</div> | |||
<div style="margin:8px 0 0 18px;"> | |||
• '''Sacrifice''' — Links the caster's suffering to healing received by party members.<br> | |||
• '''Purge''' — Removes poison and negative stat curses.<br> | |||
• '''Sacred Boon''' — Places a healing-over-time effect on the target.<br> | |||
• '''Touch of Life''' — Provides a powerful direct heal.<br> | |||
• '''Dampen Spirit''' — Gradually drains an enemy's stamina.<br> | |||
• '''Divine Focus''' — Strengthens prayers while increasing mental fatigue.<br> | |||
• '''Hammer of Faith''' — Summons a holy weapon especially effective against undead.<br> | |||
• '''Trial by Fire''' — Surrounds the caster with retaliatory divine flame.<br> | |||
• '''Restoration''' — Resurrects and restores a fallen target.<br> | |||
• '''Banish Evil''' — Calls divine fire against undead and demonic enemies.<br> | |||
• '''Angelic Faith''' — Transforms the caster into a holy form with improved regeneration, statistics, and skills.<br> | |||
• '''Smite''' — Calls down a powerful bolt of divine energy. | |||
</div> | |||
<div style="margin-top:16px;"> | |||
Cleric efficiency improves through Evolved Spirit Speak and Chivalry. Favored classes include Cleric, Priest, and Paladin. | |||
</div> | |||
</div> | |||
</div> | |||
<!-- ========================================================= --> | |||
< | <!-- DRUID --> | ||
< | <!-- ========================================================= --> | ||
< | <div style="padding:30px 42px 10px 42px;"> | ||
<div style="font-size:25px; color:#e0b45d; margin:0 0 12px 0; font-weight:bold;">DRUID SPELLCASTING</div> | |||
< | <div style="padding:24px; background:#211712; border:1px solid #5f452e; border-radius:7px; line-height:1.75;"> | ||
Druid magic combines nature, animals, travel, healing, terrain control, concealment, and destructive elemental forces. | |||
< | '''Primary skill:''' Animal Lore<br> | ||
'''Effect skill:''' Animal Taming<br> | |||
'''Supporting skills:''' Magery, Meditation, and Camping<br> | |||
'''Resources:''' Mana and reagents<br> | |||
'''Skill range:''' 15.0 to 98.0 Animal Lore | |||
< | <div style="margin-top:16px; color:#d9b36c; font-weight:bold;">Available spells</div> | ||
< | <div style="margin:8px 0 0 18px;"> | ||
• '''Lure Stone''' — Creates a stone that attracts nearby animals.<br> | |||
• '''Nature's Passage''' — Carries the Druid to a selected destination.<br> | |||
• '''Shield of Earth''' — Creates a wall of protective foliage.<br> | |||
• '''Hollow Reed''' — Increases the Druid's Strength and Intelligence.<br> | |||
• '''Summon Familiar''' — Summons a choice of nature familiars.<br> | |||
• '''Pack of Beasts''' — Summons several beasts to fight for the Druid.<br> | |||
• '''Spring of Life''' — Creates a spring that heals the Druid and party members.<br> | |||
• '''Grasping Roots''' — Entangles a target with roots.<br> | |||
• '''Leaf Whirlwind''' — Marks a rune through nature magic.<br> | |||
• '''Stone Circle''' — Creates an impassable circle of stones.<br> | |||
• '''Mushroom Gateway''' — Opens a magical mushroom gate.<br> | |||
• '''Blend with Forest''' — Conceals the Druid from enemies.<br> | |||
• '''Swarm of Insects''' — Summons insects to attack nearby enemies.<br> | |||
• '''Restorative Soil''' — Creates life-giving ground that restores vitality.<br> | |||
• '''Enchanted Grove''' — Creates a restorative grove around the Druid.<br> | |||
• '''Volcanic Eruption''' — Strikes nearby enemies with molten lava. | |||
</div> | |||
< | <div style="margin-top:16px;"> | ||
Druid mana efficiency improves through Evolved Animal Lore, Magery, and Meditation. Favored classes include Druid, Shaman, and Beastmaster. | |||
</div> | |||
</div> | |||
</div> | |||
< | <!-- ========================================================= --> | ||
< | <!-- RANGER --> | ||
< | <!-- ========================================================= --> | ||
< | <div style="padding:30px 42px 10px 42px;"> | ||
<div style="font-size:25px; color:#e0b45d; margin:0 0 12px 0; font-weight:bold;">RANGER SPELLCASTING</div> | |||
< | <div style="padding:24px; background:#211712; border:1px solid #5f452e; border-radius:7px; line-height:1.75;"> | ||
Ranger Arcana combines archery, hunting knowledge, animal companions, wilderness travel, and temporary elemental bows. | |||
< | '''Primary skill:''' Archery<br> | ||
'''Effect skill:''' Tactics<br> | |||
'''Supporting skills:''' Tracking and Animal Lore<br> | |||
'''Resources:''' Mana and reagents<br> | |||
'''Skill range:''' 15.0 to 95.0 Archery | |||
< | <div style="margin-top:16px; color:#d9b36c; font-weight:bold;">Available abilities</div> | ||
< | <div style="margin:8px 0 0 18px;"> | ||
• '''Phoenix Flight''' — Calls a Phoenix to carry the Ranger to a chosen destination.<br> | |||
• '''Animal Companion''' — Summons an animal companion based upon the Ranger's skill.<br> | |||
• '''Call Mount''' — Summons a temporary mount from the wilds.<br> | |||
• '''Hunter's Aim''' — Temporarily increases Archery and Tactics.<br> | |||
• '''Fire Bow''' — Creates a temporary fire-elemental bow.<br> | |||
• '''Ice Bow''' — Creates a temporary cold-elemental bow.<br> | |||
• '''Lightning Bow''' — Creates a temporary energy-elemental bow.<br> | |||
• '''Nox Bow''' — Creates a temporary poison-elemental bow. | |||
</div> | |||
< | <div style="margin-top:16px;"> | ||
Ranger mana efficiency improves through Evolved Archery and Tracking. Favored classes include Ranger, Hunter, and Archer. | |||
</div> | |||
</div> | |||
</div> | |||
< | <!-- ========================================================= --> | ||
< | <!-- ROGUE --> | ||
< | <!-- ========================================================= --> | ||
< | <div style="padding:30px 42px 10px 42px;"> | ||
<div style="font-size:25px; color:#e0b45d; margin:0 0 12px 0; font-weight:bold;">ROGUE ARCANA</div> | |||
< | <div style="padding:24px; background:#211712; border:1px solid #5f452e; border-radius:7px; line-height:1.75;"> | ||
Rogue Arcana represents tricks, disguise, intimidation, deception, and supernatural stealth rather than traditional spellcasting. | |||
< | '''Primary skill:''' Stealing<br> | ||
'''Effect skill:''' Hiding<br> | |||
'''Supporting skills:''' Stealth, Snooping, and Lockpicking<br> | |||
'''Resources:''' Listed reagents for applicable abilities | |||
< | <div style="margin-top:16px; color:#d9b36c; font-weight:bold;">Available abilities</div> | ||
< | <div style="margin:8px 0 0 18px;"> | ||
• '''False Coin''' — Produces false gold through sleight of hand.<br> | |||
• '''Charm''' — Mesmerizes a target.<br> | |||
• '''Sly Fox''' — Transforms the Rogue into a stealthy fox.<br> | |||
• '''Shadow''' — Allows the Rogue to slip into the shadows.<br> | |||
• '''Intimidation''' — Uses a threatening appearance to weaken a target. | |||
</div> | |||
< | <div style="margin-top:16px;"> | ||
The current Rogue abilities do not list separate mana or minimum skill costs, although most require their listed reagents. Rogue mana efficiency support is calculated from Evolved Stealing and Hiding when a mana cost is used. | |||
Favored classes include Rogue, Assassin, Witch, and Illusionist. | Favored classes include Rogue, Assassin, Witch, and Illusionist. | ||
< | </div> | ||
</div> | |||
</div> | |||
< | <!-- ========================================================= --> | ||
< | <!-- UNDEAD --> | ||
< | <!-- ========================================================= --> | ||
< | <div style="padding:30px 42px 10px 42px;"> | ||
<div style="font-size:25px; color:#e0b45d; margin:0 0 12px 0; font-weight:bold;">UNDEAD SPELLCASTING</div> | |||
< | <div style="padding:24px; background:#211712; border:1px solid #5f452e; border-radius:7px; line-height:1.75;"> | ||
Undead magic expands necromantic play with poison, cursed terrain, resurrection, travel, summoned minions, and sacrificial healing. | |||
'''Primary skill:''' Necromancy<br> | |||
'''Effect skill:''' Spirit Speak<br> | |||
'''Supporting skills:''' Evaluating Intelligence and Focus<br> | |||
'''Resources:''' Mana and necromantic reagents<br> | |||
'''Skill range:''' 5.0 to 90.0 Necromancy | |||
<div style="margin-top:16px; color:#d9b36c; font-weight:bold;">Available spells</div> | |||
<div style="margin:8px 0 0 18px;"> | |||
• '''Horde Minion's Eyes''' — Grants superior night vision.<br> | |||
• '''Cure Poison''' — Removes most poisons from a target.<br> | |||
• '''Blood Pact''' — Heals another target by drawing life from the Necromancer.<br> | |||
• '''Wall of Spikes''' — Creates a protective wall of stone spikes.<br> | |||
• '''Poison''' — Poisons the selected target.<br> | |||
• '''Misfits of the Crypt''' — Summons four restless dead.<br> | |||
• '''Travel by Poison''' — Travels using a previously marked rune.<br> | |||
• '''Poison Field''' — Creates a dangerous wall of poison.<br> | |||
• '''Poison Mark''' — Marks a rune for necromantic travel.<br> | |||
• '''Mass Curse''' — Weakens nearby enemies.<br> | |||
• '''Poison Ivy Patch''' — Creates a poisonous patch of damaging terrain.<br> | |||
• '''Graveyard Gateway''' — Opens a necromantic gateway using a marked rune.<br> | |||
• '''Revival by Seance''' — Resurrects a target through a séance. | |||
</div> | |||
<div style="margin-top:16px;"> | |||
Undead mana efficiency improves through Evolved Necromancy and Spirit Speak. Favored classes include Necromancer, Dark Mage, Warlock, Death Knight, Necro Warrior, Witch, and Summoner. | |||
</div> | |||
<div style="margin-top:16px; padding:16px 18px; background:#241813; border-left:4px solid #9e2f26; border-radius:4px;"> | |||
Fast Casting equipment does not shorten the casting time of Undead spells. Fast Cast Recovery can still affect the delay before another spell may be attempted. Practicing Undead magic may also carry the normal karma consequences associated with necromantic casting. | |||
</div> | |||
</div> | |||
</div> | |||
<!-- ========================================================= --> | |||
<!-- SCHOOL EFFICIENCY --> | |||
<!-- ========================================================= --> | |||
<div style="padding:30px 42px 10px 42px;"> | |||
<div style="text-align:center; margin-bottom:24px;"> | |||
<div style="font-size:28px; font-weight:bold; color:#e0b45d;">SCHOOL-SPECIFIC MANA EFFICIENCY</div> | |||
<div style="margin-top:6px; color:#a99a87; font-style:italic;">Each school rewards the Evolution Levels most closely connected to its identity.</div> | |||
</div> | |||
{| style="width:100%; border-collapse:collapse; background:#211712; border:1px solid #5f452e;" | |||
! style="padding:11px; text-align:left; color:#e0b45d;" | School | ! style="padding:11px; text-align:left; color:#e0b45d;" | School | ||
! style="padding:11px; text-align:left; color:#e0b45d;" | Evolution Levels Used for Mana Efficiency | ! style="padding:11px; text-align:left; color:#e0b45d;" | Evolution Levels Used for Mana Efficiency | ||
|- | |- | ||
| style="padding:10px 11px; color:#d9b36c; border-bottom:1px solid #3b2a20;" | Avatar | | style="padding:10px 11px; color:#d9b36c; border-bottom:1px solid #3b2a20;" | Avatar | ||
| style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Chivalry and Focus | | style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Chivalry and Focus | ||
|- | |- | ||
| style="padding:10px 11px; color:#d9b36c; border-bottom:1px solid #3b2a20;" | Bard | | style="padding:10px 11px; color:#d9b36c; border-bottom:1px solid #3b2a20;" | Bard | ||
| style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Musicianship, Peacemaking, Provocation, and Discordance | | style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Musicianship, Peacemaking, Provocation, and Discordance | ||
|- | |- | ||
| style="padding:10px 11px; color:#d9b36c; border-bottom:1px solid #3b2a20;" | Cleric | | style="padding:10px 11px; color:#d9b36c; border-bottom:1px solid #3b2a20;" | Cleric | ||
| style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Spirit Speak and Chivalry | | style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Spirit Speak and Chivalry | ||
|- | |- | ||
| style="padding:10px 11px; color:#d9b36c; border-bottom:1px solid #3b2a20;" | Druid | | style="padding:10px 11px; color:#d9b36c; border-bottom:1px solid #3b2a20;" | Druid | ||
| style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Animal Lore, Magery, and Meditation | | style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Animal Lore, Magery, and Meditation | ||
|- | |- | ||
| style="padding:10px 11px; color:#d9b36c; border-bottom:1px solid #3b2a20;" | Ranger | | style="padding:10px 11px; color:#d9b36c; border-bottom:1px solid #3b2a20;" | Ranger | ||
| style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Archery and Tracking | | style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Archery and Tracking | ||
|- | |- | ||
| style="padding:10px 11px; color:#d9b36c; border-bottom:1px solid #3b2a20;" | Rogue | |||
| style="padding:10px 11px; border-bottom:1px solid #3b2a20;" | Stealing and Hiding | |||
|- | |||
| style="padding:10px 11px; color:#d9b36c;" | Undead | |||
| style="padding:10px 11px;" | Necromancy and Spirit Speak | |||
|} | |||
</div> | |||
<!-- ========================================================= --> | |||
<!-- SKILL DEVELOPMENT --> | |||
<!-- ========================================================= --> | |||
<div style="padding:30px 42px 10px 42px;"> | |||
<div style="text-align:center; margin-bottom:24px;"> | |||
<div style="font-size:28px; font-weight:bold; color:#e0b45d;">DEVELOPING SUPPORTING SKILLS</div> | |||
<div style="margin-top:6px; color:#a99a87; font-style:italic;">Casting within a school can exercise more than its primary skill.</div> | |||
</div> | |||
<div style="padding:24px; background:#211712; border:1px solid #5f452e; border-radius:7px; line-height:1.75;"> | |||
When an Arcana spell performs its casting check, the system may also exercise the skills associated with that school. | |||
For example: | For example: | ||
<div style="margin:14px 0 0 18px;"> | |||
• Druid casting can exercise Animal Taming, Magery, Meditation, and Camping.<br> | |||
• Ranger casting can exercise Tactics, Tracking, and Animal Lore.<br> | |||
• Bard casting can exercise Peacemaking, Provocation, and Discordance.<br> | |||
• Rogue casting can exercise Hiding, Stealth, Snooping, and Lockpicking.<br> | |||
• Cleric casting can exercise Chivalry, Healing, Focus, and Evaluating Intelligence. | |||
</div> | |||
<div style="margin-top:18px;"> | |||
Skill gains are not guaranteed. They still follow normal skill caps, locks, gain chances, and other character progression rules. | |||
</div> | |||
</div> | |||
</div> | |||
<!-- ========================================================= --> | |||
<!-- QUICK CAST ICONS --> | |||
<!-- ========================================================= --> | |||
<div style="padding:30px 42px 10px 42px;"> | |||
<div style="text-align:center; margin-bottom:24px;"> | |||
<div style="font-size:28px; font-weight:bold; color:#e0b45d;">QUICK-CAST SPELL ICONS</div> | |||
<div style="margin-top:6px; color:#a99a87; font-style:italic;">Keep frequently used Arcana spells available without reopening the full book.</div> | |||
</div> | |||
<div style="padding:24px; background:#241813; border:1px solid #6a4b2d; border-left:4px solid #9e2f26; border-radius:6px; line-height:1.75;"> | |||
Select a spell's icon from its spellbook to create a small movable casting button. | |||
The icon: | The icon: | ||
<div style="margin:14px 0 0 18px;"> | |||
• can be dragged to a convenient location on the screen<br> | |||
• casts the linked spell when clicked<br> | |||
• verifies that the correct book and spell are still available<br> | |||
• reopens after reconnecting when its saved attachment remains active<br> | |||
• can be removed by closing the icon | |||
</div> | |||
<div style="margin-top:18px;"> | |||
Closing an icon removes it from your saved Arcana icons. It can be created again at any time through the spellbook. | |||
</div> | |||
</div> | |||
</div> | |||
<!-- ========================================================= --> | |||
<!-- IMPORTANT NOTES --> | |||
<!-- ========================================================= --> | |||
<div style="padding:30px 42px 10px 42px;"> | |||
<div style="text-align:center; margin-bottom:24px;"> | |||
<div style="font-size:28px; font-weight:bold; color:#e0b45d;">IMPORTANT PLAYER NOTES</div> | |||
</div> | |||
<div style="padding:24px; background:#211712; border:1px solid #5f452e; border-radius:7px; line-height:1.75;"> | |||
<div style="margin-left:18px;"> | |||
• Arcana is separate from normal Magery, Necromancy, and Chivalry spellbooks.<br> | |||
• Each Arcana school requires its own matching spellbook.<br> | |||
• Spells must be added to a book using matching scrolls.<br> | |||
• Adding a scroll permanently consumes that scroll.<br> | |||
• Keep the book loose in the main backpack or equipped in one hand.<br> | |||
• Books stored inside another container may not be detected.<br> | |||
• You must still meet the skill and resource requirements of each spell.<br> | |||
• Evolved Skills can improve fizzle recovery and mana efficiency.<br> | |||
• The maximum Evolved Skill fizzle recovery chance is 14%.<br> | |||
• Arcana-specific mana reduction is capped at 11%.<br> | |||
• Supporting skills may be exercised when casting Arcana spells.<br> | |||
• A matching class improves Arcana synergy but is not required to use a school.<br> | |||
• Bard songs require a musical instrument.<br> | |||
• Avatar and Cleric magic use tithing points.<br> | |||
• Druid, Ranger, Rogue, and Undead spells may require reagents.<br> | |||
• Quick-cast icons still require the correct spellbook and known spell.<br> | |||
• Individual spells may have additional targeting, travel, terrain, or summoning restrictions. | |||
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<div style="font-size:25px; font-weight:bold; color:#e1bf7a;">A spellbook teaches the words. Training gives those words power.</div> | |||
<div style="margin-top:10px; font-size:17px; color:#c9bba6;">Develop the skills behind your chosen school, collect its spells, and allow your character's magical identity to grow alongside the rest of their progression.</div> | |||
<div style="margin-top:16px; font-size:14px; color:#998b79; font-style:italic;">Arcana is not one path of magic. It is the place where many different paths begin.</div> | |||
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Revision as of 22:30, 31 July 2026
- NOTOC**
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Spell Stability
If an Arcana spell would normally fizzle, Evolved Skill training can provide a second chance to steady the spell and complete the cast.
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Resource Efficiency
Evolution Levels in the skills favored by a school can reduce the mana required by its spells. The total Arcana reduction is limited to prevent spells from becoming free.
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School Support
Each school recognizes several supporting skills. Their Evolution Levels contribute to casting stability and may support other school-specific calculations.
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The primary casting skill contributes the largest amount to fizzle recovery. Evolved supporting skills add smaller amounts, while a matching active class can provide additional stability.
The total recovery chance is capped at 14%.
When this occurs, you receive the message:
Your evolved training steadies the spell at the last instant.
Arcana spells can receive a school-specific mana reduction from Evolved Skills and matching class bonuses. The combined Arcana reduction is capped at 11%.
Standard Magery does not receive an additional Arcana-school reduction because its Evolved Skill mana efficiency is handled through the shard's normal spell system.
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Arcane Power
Magery-based traditions
Magery provides the largest contribution, followed by Evaluating Intelligence. Meditation and Focus provide additional control and sustain. |
Necrotic Power
Necromantic and Undead traditions
Necromancy provides the largest contribution, followed by Spirit Speak. Evaluating Intelligence and Focus provide additional support. |
Divine Power
Holy and Avatar traditions
Chivalry provides the largest contribution, followed by Focus. Magery and Meditation provide additional divine control. |
These power profiles are available to Arcana spells designed to use them. Individual spells still follow their own scripts, and not every spell uses every power rating in the same way.
Arcana schools are not strictly class-locked.
A character with the proper spellbook, spell, skills, and resources can use the school. However, the Custom Class System can provide additional synergy when:
• the active class is naturally favored by the spell school
• the spell's casting skill is an important class skill
• the spell's effect or damage skill is an important class skill
• supporting Arcana skills are part of the class
• the active class has continued into prestige progression
Class support contributes to spell stability, school efficiency, and Arcana power calculations. The total class contribution is internally limited to keep class synergy meaningful without making it mandatory.
| School | Spellbook | Primary Skill | Major Supporting Skills | Spells |
|---|---|---|---|---|
| Avatar | Avatar Spell Book | Chivalry | Focus, Meditation, Magic Resistance | 3 |
| Bard | Song Book | Musicianship | Peacemaking, Provocation, Discordance | 16 |
| Cleric | Cleric Spellbook | Spirit Speak | Chivalry, Healing, Focus, Evaluating Intelligence | 12 |
| Druid | Tome of Nature | Animal Lore | Animal Taming, Magery, Meditation, Camping | 16 |
| Ranger | Ranger Survival Guide | Archery | Tactics, Tracking, Animal Lore | 8 |
| Rogue | Rogue Abilities | Stealing | Hiding, Stealth, Snooping, Lockpicking | 5 |
| Undead | Undead Spells | Necromancy | Spirit Speak, Evaluating Intelligence, Focus | 13 |
Avatar magic is a compact holy school intended for Paladins and other divinely aligned characters.
Primary skill: Chivalry
Supporting skills: Focus, Meditation, and Magic Resistance
Resources: Mana and tithing points
Skill range: 20.0 to 80.0 Chivalry
• Heavenly Light — Calls down light to illuminate the caster's surroundings.
• Mark of Gods — Uses divine lightning to mark a rune for later travel.
• Heaven's Gate — Opens a heavenly portal to another location.
Avatar spell mana efficiency improves primarily through Evolved Chivalry and Focus. Matching classes include Paladin, Cleric, Priest, Templar, and Knight.
Bard magic uses songs to strengthen allies, weaken enemies, restore resources, and control summoned creatures.
Primary skill: Musicianship
Supporting skills: Peacemaking, Provocation, and Discordance
Resources: Mana and a usable instrument
Skill range: 30.0 to 80.0 Musicianship
A Bard must have a musical instrument in the backpack. Casting a Bard song consumes an instrument use. An instrument with its final remaining use is destroyed.
• Army's Paeon — Slowly regenerates party health.
• Mage's Ballad — Slowly regenerates party mana.
• Enchanting Etude — Raises party Intelligence.
• Sheepfoe Mambo — Raises party Dexterity.
• Sinewy Etude — Raises party Strength.
• Knight's Minne — Raises party physical resistance.
• Fire Carol — Raises party fire resistance.
• Ice Carol — Raises party cold resistance.
• Poison Carol — Raises party poison resistance.
• Energy Carol — Raises party energy resistance.
• Fire Threnody — Lowers an enemy's fire resistance.
• Ice Threnody — Lowers an enemy's cold resistance.
• Poison Threnody — Lowers an enemy's poison resistance.
• Energy Threnody — Lowers an enemy's energy resistance.
• Foe Requiem — Damages a target with sonic energy.
• Magic Finale — Dispels summoned creatures around the Bard.
Bard mana efficiency improves through Musicianship and the three Bard support skills. Favored classes include Bard, Mystic, Enchanter, Illusionist, and Shaman.
Cleric prayers focus on healing, resurrection, purification, divine protection, and punishment of evil creatures.
Primary skill: Spirit Speak
Supporting skills: Chivalry, Healing, Focus, and Evaluating Intelligence
Primary resource: Tithing points or piety
Skill range: 5.0 to 80.0 Spirit Speak
• Sacrifice — Links the caster's suffering to healing received by party members.
• Purge — Removes poison and negative stat curses.
• Sacred Boon — Places a healing-over-time effect on the target.
• Touch of Life — Provides a powerful direct heal.
• Dampen Spirit — Gradually drains an enemy's stamina.
• Divine Focus — Strengthens prayers while increasing mental fatigue.
• Hammer of Faith — Summons a holy weapon especially effective against undead.
• Trial by Fire — Surrounds the caster with retaliatory divine flame.
• Restoration — Resurrects and restores a fallen target.
• Banish Evil — Calls divine fire against undead and demonic enemies.
• Angelic Faith — Transforms the caster into a holy form with improved regeneration, statistics, and skills.
• Smite — Calls down a powerful bolt of divine energy.
Cleric efficiency improves through Evolved Spirit Speak and Chivalry. Favored classes include Cleric, Priest, and Paladin.
Druid magic combines nature, animals, travel, healing, terrain control, concealment, and destructive elemental forces.
Primary skill: Animal Lore
Effect skill: Animal Taming
Supporting skills: Magery, Meditation, and Camping
Resources: Mana and reagents
Skill range: 15.0 to 98.0 Animal Lore
• Lure Stone — Creates a stone that attracts nearby animals.
• Nature's Passage — Carries the Druid to a selected destination.
• Shield of Earth — Creates a wall of protective foliage.
• Hollow Reed — Increases the Druid's Strength and Intelligence.
• Summon Familiar — Summons a choice of nature familiars.
• Pack of Beasts — Summons several beasts to fight for the Druid.
• Spring of Life — Creates a spring that heals the Druid and party members.
• Grasping Roots — Entangles a target with roots.
• Leaf Whirlwind — Marks a rune through nature magic.
• Stone Circle — Creates an impassable circle of stones.
• Mushroom Gateway — Opens a magical mushroom gate.
• Blend with Forest — Conceals the Druid from enemies.
• Swarm of Insects — Summons insects to attack nearby enemies.
• Restorative Soil — Creates life-giving ground that restores vitality.
• Enchanted Grove — Creates a restorative grove around the Druid.
• Volcanic Eruption — Strikes nearby enemies with molten lava.
Druid mana efficiency improves through Evolved Animal Lore, Magery, and Meditation. Favored classes include Druid, Shaman, and Beastmaster.
Ranger Arcana combines archery, hunting knowledge, animal companions, wilderness travel, and temporary elemental bows.
Primary skill: Archery
Effect skill: Tactics
Supporting skills: Tracking and Animal Lore
Resources: Mana and reagents
Skill range: 15.0 to 95.0 Archery
• Phoenix Flight — Calls a Phoenix to carry the Ranger to a chosen destination.
• Animal Companion — Summons an animal companion based upon the Ranger's skill.
• Call Mount — Summons a temporary mount from the wilds.
• Hunter's Aim — Temporarily increases Archery and Tactics.
• Fire Bow — Creates a temporary fire-elemental bow.
• Ice Bow — Creates a temporary cold-elemental bow.
• Lightning Bow — Creates a temporary energy-elemental bow.
• Nox Bow — Creates a temporary poison-elemental bow.
Ranger mana efficiency improves through Evolved Archery and Tracking. Favored classes include Ranger, Hunter, and Archer.
Rogue Arcana represents tricks, disguise, intimidation, deception, and supernatural stealth rather than traditional spellcasting.
Primary skill: Stealing
Effect skill: Hiding
Supporting skills: Stealth, Snooping, and Lockpicking
Resources: Listed reagents for applicable abilities
• False Coin — Produces false gold through sleight of hand.
• Charm — Mesmerizes a target.
• Sly Fox — Transforms the Rogue into a stealthy fox.
• Shadow — Allows the Rogue to slip into the shadows.
• Intimidation — Uses a threatening appearance to weaken a target.
The current Rogue abilities do not list separate mana or minimum skill costs, although most require their listed reagents. Rogue mana efficiency support is calculated from Evolved Stealing and Hiding when a mana cost is used.
Favored classes include Rogue, Assassin, Witch, and Illusionist.
Undead magic expands necromantic play with poison, cursed terrain, resurrection, travel, summoned minions, and sacrificial healing.
Primary skill: Necromancy
Effect skill: Spirit Speak
Supporting skills: Evaluating Intelligence and Focus
Resources: Mana and necromantic reagents
Skill range: 5.0 to 90.0 Necromancy
• Horde Minion's Eyes — Grants superior night vision.
• Cure Poison — Removes most poisons from a target.
• Blood Pact — Heals another target by drawing life from the Necromancer.
• Wall of Spikes — Creates a protective wall of stone spikes.
• Poison — Poisons the selected target.
• Misfits of the Crypt — Summons four restless dead.
• Travel by Poison — Travels using a previously marked rune.
• Poison Field — Creates a dangerous wall of poison.
• Poison Mark — Marks a rune for necromantic travel.
• Mass Curse — Weakens nearby enemies.
• Poison Ivy Patch — Creates a poisonous patch of damaging terrain.
• Graveyard Gateway — Opens a necromantic gateway using a marked rune.
• Revival by Seance — Resurrects a target through a séance.
Undead mana efficiency improves through Evolved Necromancy and Spirit Speak. Favored classes include Necromancer, Dark Mage, Warlock, Death Knight, Necro Warrior, Witch, and Summoner.
Fast Casting equipment does not shorten the casting time of Undead spells. Fast Cast Recovery can still affect the delay before another spell may be attempted. Practicing Undead magic may also carry the normal karma consequences associated with necromantic casting.
| School | Evolution Levels Used for Mana Efficiency |
|---|---|
| Avatar | Chivalry and Focus |
| Bard | Musicianship, Peacemaking, Provocation, and Discordance |
| Cleric | Spirit Speak and Chivalry |
| Druid | Animal Lore, Magery, and Meditation |
| Ranger | Archery and Tracking |
| Rogue | Stealing and Hiding |
| Undead | Necromancy and Spirit Speak |
When an Arcana spell performs its casting check, the system may also exercise the skills associated with that school.
For example:
• Druid casting can exercise Animal Taming, Magery, Meditation, and Camping.
• Ranger casting can exercise Tactics, Tracking, and Animal Lore.
• Bard casting can exercise Peacemaking, Provocation, and Discordance.
• Rogue casting can exercise Hiding, Stealth, Snooping, and Lockpicking.
• Cleric casting can exercise Chivalry, Healing, Focus, and Evaluating Intelligence.
Skill gains are not guaranteed. They still follow normal skill caps, locks, gain chances, and other character progression rules.
Select a spell's icon from its spellbook to create a small movable casting button.
The icon:
• can be dragged to a convenient location on the screen
• casts the linked spell when clicked
• verifies that the correct book and spell are still available
• reopens after reconnecting when its saved attachment remains active
• can be removed by closing the icon
Closing an icon removes it from your saved Arcana icons. It can be created again at any time through the spellbook.
• Arcana is separate from normal Magery, Necromancy, and Chivalry spellbooks.
• Each Arcana school requires its own matching spellbook.
• Spells must be added to a book using matching scrolls.
• Adding a scroll permanently consumes that scroll.
• Keep the book loose in the main backpack or equipped in one hand.
• Books stored inside another container may not be detected.
• You must still meet the skill and resource requirements of each spell.
• Evolved Skills can improve fizzle recovery and mana efficiency.
• The maximum Evolved Skill fizzle recovery chance is 14%.
• Arcana-specific mana reduction is capped at 11%.
• Supporting skills may be exercised when casting Arcana spells.
• A matching class improves Arcana synergy but is not required to use a school.
• Bard songs require a musical instrument.
• Avatar and Cleric magic use tithing points.
• Druid, Ranger, Rogue, and Undead spells may require reagents.
• Quick-cast icons still require the correct spellbook and known spell.
• Individual spells may have additional targeting, travel, terrain, or summoning restrictions.