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{{DISPLAYTITLE:Cities of Gor}}
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<div style="margin:0; padding:24px 24px 20px 24px; text-align:center; line-height:1.2; background:linear-gradient(180deg,#3b2118 0%,#1b120e 100%); border-bottom:1px solid #7d5b37;">
<div style="margin:0; padding:0; font-size:36px; line-height:1.18; font-weight:bold; letter-spacing:2px; color:#e0b45d; text-shadow:2px 2px 4px #000;">THE CITIES AND SETTLEMENTS</div>
<div style="margin:10px 0 0 0; padding:0; font-size:18px; line-height:1.35; color:#c9bba6; font-style:italic;">From the high walls of mighty cities to distant villages at the edge of the known world, every road leads somewhere.</div>
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<div style="padding:30px 42px 18px 42px; font-size:16px; line-height:1.8;">
<div style="font-size:22px; color:#d9b36c; margin:0 0 12px 0; font-weight:bold;">A World of Cities, Castes, and Home Stones</div>


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The world of '''Gor Ultima''' is not built around a single kingdom or one great capital. It is a world of independent cities, proud settlements, isolated villages, distant ports, and communities separated by wilderness, mountains, seas, and old rivalries.


For many Goreans, identity begins with the '''Home Stone'''. A city is more than walls and buildings. It is a place of loyalty, caste, family, trade, politics, friendship, and conflict. To belong to a city is to have a place in the world, while those who travel beyond its gates may find opportunity, danger, or enemies waiting along the road.


Some cities are powerful and widely known. Others are distant, secretive, young, or shaped by the harsh land around them. Ports live by the sea. Mountain towns endure the cold. Villages survive far from the protection of great walls. Each settlement offers another place to explore and another chapter in the larger world.


<div style="margin:24px 0 6px 0; padding:20px 24px; background:#241813; border-left:4px solid #9e2f26; border-radius:4px;">
<div style="font-size:19px; font-weight:bold; color:#e0b45d; margin-bottom:7px;">There is no single path through Gor.</div>
You may swear loyalty to a city, serve your caste, pursue trade, seek political influence, travel as a merchant or adventurer, or simply take to the roads and discover where fate leads you.
</div>
</div>




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<!-- GREAT CITIES -->
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<div style="padding:18px 42px 10px 42px;">
<div style="text-align:center; margin-bottom:24px;">
<div style="font-size:28px; font-weight:bold; color:#e0b45d; text-shadow:1px 1px 3px #000;">THE GREAT CITIES OF GOR</div>
<div style="margin-top:6px; color:#a99a87; font-style:italic;">Names known across the roads, rivers, plains, and seas of Gor.</div>
</div>


{| style="width:100%; table-layout:fixed; border-collapse:separate; border-spacing:12px;"
|-
| style="width:50%; vertical-align:top; padding:22px; background:#211712; border:1px solid #6a4b2d; border-radius:6px;" |
<div style="font-size:22px; font-weight:bold;">[[Ar]]</div>
<div style="margin-top:9px; line-height:1.6;">One of the great names of Gor. A city whose very name carries the weight of power, ambition, politics, and the pride of those who call it home.</div>


| style="width:50%; vertical-align:top; padding:22px; background:#211712; border:1px solid #6a4b2d; border-radius:6px;" |
<div style="font-size:22px; font-weight:bold;">[[Ko-ro-ba]]</div>
<div style="margin-top:9px; line-height:1.6;">A proud Gorean city with its own people, loyalties, and place in the greater world. Travelers may find opportunity here, but every city remembers where a stranger comes from.</div>
|-


| style="width:50%; vertical-align:top; padding:22px; background:#211712; border:1px solid #6a4b2d; border-radius:6px;" |
<div style="font-size:22px; font-weight:bold;">[[Port Kar]]</div>
<div style="margin-top:9px; line-height:1.6;">A city whose identity is tied to the sea. Ships, trade, sailors, danger, and opportunity all find their way through a great port.</div>


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| style="width:50%; vertical-align:top; padding:22px; background:#211712; border:1px solid #6a4b2d; border-radius:6px;" |
<div style="font-size:22px; font-weight:bold;">[[Tharna]]</div>
<div style="margin-top:9px; line-height:1.6;">A city with a name known beyond its own walls. Those who travel there enter a place shaped by its own history, customs, and people.</div>
|-


| style="width:50%; vertical-align:top; padding:22px; background:#211712; border:1px solid #6a4b2d; border-radius:6px;" |
<div style="font-size:22px; font-weight:bold;">[[Turia]]</div>
<div style="margin-top:9px; line-height:1.6;">A destination for travelers crossing the wider lands of Gor. Wealth, trade, caste, and local pride help define the life found within its reach.</div>


| style="width:50%; vertical-align:top; padding:22px; background:#211712; border:1px solid #6a4b2d; border-radius:6px;" |
<div style="font-size:22px; font-weight:bold;">[[Schendi]]</div>
<div style="margin-top:9px; line-height:1.6;">A distant city that reminds travelers just how large the world truly is. The roads of Gor do not all lead through familiar country.</div>
|-


| style="width:50%; vertical-align:top; padding:22px; background:#211712; border:1px solid #6a4b2d; border-radius:6px;" |
<div style="font-size:22px; font-weight:bold;">[[Tyros]]</div>
<div style="margin-top:9px; line-height:1.6;">A city tied to the broader movement of people, ships, trade, and rival powers. Those who travel far enough may eventually hear its name.</div>


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| style="width:50%; vertical-align:top; padding:22px; background:#211712; border:1px solid #6a4b2d; border-radius:6px;" |
<div style="font-size:22px; font-weight:bold;">[[Cost]]</div>
<div style="margin-top:9px; line-height:1.6;">A settled city surrounded by a wider world of farmland, roads, and travelers. Like every city, its strength comes from those who live and work beneath its banner.</div>
|}
</div>


trest


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<div style="padding:30px 42px 10px 42px;">
<div style="text-align:center; margin-bottom:24px;">
<div style="font-size:28px; font-weight:bold; color:#e0b45d;">CITIES BEYOND THE GREAT ROADS</div>
<div style="margin-top:6px; color:#a99a87; font-style:italic;">The wider world of Gor Ultima contains many cities with histories of their own.</div>
</div>


gggg
{| style="width:100%; table-layout:fixed; border-collapse:separate; border-spacing:12px;"
|-
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" |
<div style="font-size:21px; font-weight:bold;">[[Lodoria]]</div>
<div style="margin-top:9px; line-height:1.6;">A large and established city that stands as one of the notable centers of the wider shard world.</div>


gggg
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" |
<div style="font-size:21px; font-weight:bold;">[[Elidor]]</div>
<div style="margin-top:9px; line-height:1.6;">A city waiting beyond the familiar roads, offering another destination for those who choose to explore.</div>


gggg
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" |
<div style="font-size:21px; font-weight:bold;">[[Kuldara]]</div>
<div style="margin-top:9px; line-height:1.6;">A city set apart from the ordinary world, carrying its own atmosphere, dangers, and mysteries.</div>
|-


gggg
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" |
<div style="font-size:21px; font-weight:bold;">[[Victoria]]</div>
<div style="margin-top:9px; line-height:1.6;">A settled city within the greater world, ready to become part of a traveler's personal history.</div>


gggg
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" |
<div style="font-size:21px; font-weight:bold;">[[Dawn|Lunar City of Dawn]]</div>
<div style="margin-top:9px; line-height:1.6;">A lunar city far removed from ordinary streets and familiar horizons.</div>


gggg
| style="width:33.33%; vertical-align:top; padding:22px; background:#211712; border:1px solid #5f452e; border-radius:6px;" |
<div style="font-size:21px; font-weight:bold;">[[Midkemia]]</div>
<div style="margin-top:9px; line-height:1.6;">A distant city found in another region of the greater world, beyond the lands most travelers first know.</div>
|}
</div>


gggg


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<!-- TOWNS VILLAGES AND PORTS -->
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gggg
<div style="padding:30px 42px 10px 42px;">
<div style="text-align:center; margin-bottom:24px;">
<div style="font-size:28px; font-weight:bold; color:#e0b45d;">TOWNS, VILLAGES, AND PORTS</div>
<div style="margin-top:6px; color:#a99a87; font-style:italic;">Not every life is lived behind the walls of a great city.</div>
</div>


gggg
<div style="margin-bottom:20px; font-size:16px; line-height:1.8;">
Beyond the major cities are smaller communities, fishing villages, mountain towns, isolated settlements, and ports where travelers can rest before returning to the road. These places may be smaller, but they often possess a character all their own.
</div>


gggg
{| style="width:100%; table-layout:fixed; border-collapse:separate; border-spacing:10px;"
|-
| style="width:25%; padding:16px; text-align:center; vertical-align:middle; background:#241813; border:1px solid #5f452e; border-radius:6px; font-size:17px; font-weight:bold;" | [[Village of Ravendark]]
| style="width:25%; padding:16px; text-align:center; vertical-align:middle; background:#241813; border:1px solid #5f452e; border-radius:6px; font-size:17px; font-weight:bold;" | [[Village of Whisper]]
| style="width:25%; padding:16px; text-align:center; vertical-align:middle; background:#241813; border:1px solid #5f452e; border-radius:6px; font-size:17px; font-weight:bold;" | [[Glacial Hills|Town of Glacial Hills]]
| style="width:25%; padding:16px; text-align:center; vertical-align:middle; background:#241813; border:1px solid #5f452e; border-radius:6px; font-size:17px; font-weight:bold;" | [[Springvale|Village of Springvale]]
|-


gggg
| style="padding:16px; text-align:center; vertical-align:middle; background:#241813; border:1px solid #5f452e; border-radius:6px; font-size:17px; font-weight:bold;" | [[Village of Islegem]]
| style="padding:16px; text-align:center; vertical-align:middle; background:#241813; border:1px solid #5f452e; border-radius:6px; font-size:17px; font-weight:bold;" | [[Greensky Village]]
| style="padding:16px; text-align:center; vertical-align:middle; background:#241813; border:1px solid #5f452e; border-radius:6px; font-size:17px; font-weight:bold;" | [[Port of Dusk]]
| style="padding:16px; text-align:center; vertical-align:middle; background:#241813; border:1px solid #5f452e; border-radius:6px; font-size:17px; font-weight:bold;" | [[Port of Starguide]]
|-


gggg
| style="padding:16px; text-align:center; vertical-align:middle; background:#241813; border:1px solid #5f452e; border-radius:6px; font-size:17px; font-weight:bold;" | [[Portshine|Village of Portshine]]
| style="padding:16px; text-align:center; vertical-align:middle; background:#241813; border:1px solid #5f452e; border-radius:6px; font-size:17px; font-weight:bold;" | [[Skara Brae|Town of Skara Brae]]
| style="padding:16px; text-align:center; vertical-align:middle; background:#241813; border:1px solid #5f452e; border-radius:6px; font-size:17px; font-weight:bold;" | [[Death Gulch]]
| style="padding:16px; text-align:center; vertical-align:middle; background:#241813; border:1px solid #5f452e; border-radius:6px; font-size:17px; font-weight:bold;" | [[Moon|Town of Moon]]
|-
 
| style="padding:16px; text-align:center; vertical-align:middle; background:#241813; border:1px solid #5f452e; border-radius:6px; font-size:17px; font-weight:bold;" | [[Iceclad Fisherman's Village]]
| style="padding:16px; text-align:center; vertical-align:middle; background:#241813; border:1px solid #5f452e; border-radius:6px; font-size:17px; font-weight:bold;" | [[Mountain Crest|Town of Mountain Crest]]
| style="padding:16px; text-align:center; vertical-align:middle; background:#241813; border:1px solid #5f452e; border-radius:6px; font-size:17px; font-weight:bold;" | [[Renika|Town of Renika]]
| style="padding:16px; text-align:center; vertical-align:middle; background:#241813; border:1px solid #5f452e; border-radius:6px; font-size:17px; font-weight:bold;" | [[Village of Barako]]
|-
 
| style="padding:16px; text-align:center; vertical-align:middle; background:#241813; border:1px solid #5f452e; border-radius:6px; font-size:17px; font-weight:bold;" | [[Village of Kurak]]
| style="padding:16px; text-align:center; vertical-align:middle; background:#241813; border:1px solid #5f452e; border-radius:6px; font-size:17px; font-weight:bold;" | [[Ha'ars Crag]]
| style="padding:16px; text-align:center; vertical-align:middle; background:#241813; border:1px solid #5f452e; border-radius:6px; font-size:17px; font-weight:bold;" | [[Calypso|Port of Calypso]]
| style="padding:16px; text-align:center; vertical-align:middle; background:#241813; border:1px solid #5f452e; border-radius:6px; font-size:17px; font-weight:bold;" | [[Freeport]]
|}
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<!-- CHOOSING A HOME -->
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<div style="padding:30px 42px 12px 42px;">
<div style="font-size:22px; color:#d9b36c; margin:0 0 12px 0; font-weight:bold;">Where Will You Call Home?</div>
 
A city can become far more than a location on a map. It may become the center of your character's identity.
 
Will you swear loyalty to a Home Stone and serve the city that protects it? Will you seek status within a caste or guild? Will you become a merchant traveling between distant markets, a sailor moving from port to port, a warrior defending the interests of his city, or a traveler who refuses to remain beneath any one banner?
 
The roads between settlements are just as important as the destinations themselves. Friendships may begin in one city and end in another. Trade can create alliances. Rivalries can become wars. A stranger may arrive with nothing and, through reputation and action, eventually become a name known throughout the world.
</div>
 
 
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<!-- CLOSING -->
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<div style="margin:34px 42px 36px 42px; padding:28px; text-align:center; background:linear-gradient(180deg,#301d16 0%,#1c130f 100%); border:1px solid #7d5b37; border-radius:7px;">
<div style="font-size:25px; font-weight:bold; color:#e1bf7a;">Every city has a story.</div>
<div style="margin-top:10px; font-size:17px; color:#c9bba6;">The next one may begin with your arrival.</div>
<div style="margin-top:16px; font-size:14px; color:#998b79; font-style:italic;">Explore the world. Learn its roads. Find your people. Choose where you belong.</div>
</div>
 
</div>
</div>

Latest revision as of 21:46, 13 July 2026


THE CITIES AND SETTLEMENTS
From the high walls of mighty cities to distant villages at the edge of the known world, every road leads somewhere.


A World of Cities, Castes, and Home Stones

The world of Gor Ultima is not built around a single kingdom or one great capital. It is a world of independent cities, proud settlements, isolated villages, distant ports, and communities separated by wilderness, mountains, seas, and old rivalries.

For many Goreans, identity begins with the Home Stone. A city is more than walls and buildings. It is a place of loyalty, caste, family, trade, politics, friendship, and conflict. To belong to a city is to have a place in the world, while those who travel beyond its gates may find opportunity, danger, or enemies waiting along the road.

Some cities are powerful and widely known. Others are distant, secretive, young, or shaped by the harsh land around them. Ports live by the sea. Mountain towns endure the cold. Villages survive far from the protection of great walls. Each settlement offers another place to explore and another chapter in the larger world.

There is no single path through Gor.

You may swear loyalty to a city, serve your caste, pursue trade, seek political influence, travel as a merchant or adventurer, or simply take to the roads and discover where fate leads you.


THE GREAT CITIES OF GOR
Names known across the roads, rivers, plains, and seas of Gor.
One of the great names of Gor. A city whose very name carries the weight of power, ambition, politics, and the pride of those who call it home.
A proud Gorean city with its own people, loyalties, and place in the greater world. Travelers may find opportunity here, but every city remembers where a stranger comes from.
A city whose identity is tied to the sea. Ships, trade, sailors, danger, and opportunity all find their way through a great port.
A city with a name known beyond its own walls. Those who travel there enter a place shaped by its own history, customs, and people.
A destination for travelers crossing the wider lands of Gor. Wealth, trade, caste, and local pride help define the life found within its reach.
A distant city that reminds travelers just how large the world truly is. The roads of Gor do not all lead through familiar country.
A city tied to the broader movement of people, ships, trade, and rival powers. Those who travel far enough may eventually hear its name.
A settled city surrounded by a wider world of farmland, roads, and travelers. Like every city, its strength comes from those who live and work beneath its banner.


CITIES BEYOND THE GREAT ROADS
The wider world of Gor Ultima contains many cities with histories of their own.
A large and established city that stands as one of the notable centers of the wider shard world.
A city waiting beyond the familiar roads, offering another destination for those who choose to explore.
A city set apart from the ordinary world, carrying its own atmosphere, dangers, and mysteries.
A settled city within the greater world, ready to become part of a traveler's personal history.
A lunar city far removed from ordinary streets and familiar horizons.
A distant city found in another region of the greater world, beyond the lands most travelers first know.


TOWNS, VILLAGES, AND PORTS
Not every life is lived behind the walls of a great city.

Beyond the major cities are smaller communities, fishing villages, mountain towns, isolated settlements, and ports where travelers can rest before returning to the road. These places may be smaller, but they often possess a character all their own.

Village of Ravendark Village of Whisper Town of Glacial Hills Village of Springvale
Village of Islegem Greensky Village Port of Dusk Port of Starguide
Village of Portshine Town of Skara Brae Death Gulch Town of Moon
Iceclad Fisherman's Village Town of Mountain Crest Town of Renika Village of Barako
Village of Kurak Ha'ars Crag Port of Calypso Freeport


Where Will You Call Home?

A city can become far more than a location on a map. It may become the center of your character's identity.

Will you swear loyalty to a Home Stone and serve the city that protects it? Will you seek status within a caste or guild? Will you become a merchant traveling between distant markets, a sailor moving from port to port, a warrior defending the interests of his city, or a traveler who refuses to remain beneath any one banner?

The roads between settlements are just as important as the destinations themselves. Friendships may begin in one city and end in another. Trade can create alliances. Rivalries can become wars. A stranger may arrive with nothing and, through reputation and action, eventually become a name known throughout the world.


Every city has a story.
The next one may begin with your arrival.
Explore the world. Learn its roads. Find your people. Choose where you belong.